Topic 3: Thinking Reasoning

    Cards (12)

    • Reasoning the process by which we use the knowledge we have to draw
      conclusions or infer something new about the domain of
      interest.
      Types of Reasoning
      o Inductive
      o Deductive
      o Abductive
    • Inductive Reasoning
      Induction:
      • is a method of drawing
      conclusions by going from
      the specific to the general.
      • generalize from cases seen
      to cases unseen
      • e.g. all elephants we have seen have trunks
      therefore all elephants have trunks.
    • Deductive Reasoning
      Deduction:
      • is a logical approach where
      you progress from general
      ideas to specific conclusions.
      • derive logically necessary
      conclusion from given
      premises.
    • Abductive Reasoning
      • reasoning from event to cause
      Unreliable:
      • can lead to false explanations
    • Problem Solving
      Process of finding solution to unfamiliar task using knowledge.
      • Several theories.
      • Gestalt Theory
      o problem solving both productive and reproductive.
      o Productive involves insight and restructuring of the
      problem.
      o Reproductive draws on previous experience.
      o “Functional Fixedness” is a gestalt term referring to and
      when learning or past experience impedes problem
      solving.
    • Problem space theory
      o problem space comprises problem states
      o problem solving involves generating states using legal operators
      o heuristics may be employed to select operators
      e.g. means-ends analysis
      o operates within human information processing system
      e.g. STM limits etc.
      o largely applied to problem solving in well-defined areas
      e.g. puzzles rather than knowledge intensive areas
    • Analogy
      o analogical mapping:
      • novel problems in new domain
      • use knowledge of similar problem from similar domain
      o analogical mapping difficult if domains are semantically different
      Skill acquisition
      o skilled activity characterized by chunking
      • lot of information is chunked to optimize short-term memory
      o conceptual rather than superficial grouping of problems
      o information is structured more effectively
    • Types of errors
      SLIPS
      o right intention, but failed to do it right
      o causes: poor physical skills, inattention etc.
      o change to aspect of skilled behavior can cause slip
      MISTAKES
      o wrong intention
      o cause: incorrect understanding
      o humans create mental models to explain behavior.
      o if wrong (different from actual system) errors can occur
    • Various theories of how emotion works
      James-Lange: emotion is our interpretation of a
      physiological response to a stimuli
      Cannon: emotion is a psychological response to a
      stimuli
      Schacter-Singer: emotion is the result of our
      evaluation of our physiological responses, in the light
      of the whole situation we are in
      Emotion clearly involves both cognitive and physical responses
      to stimuli
    • The biological response to physical stimuli is called
      affect
      • Affect influences how we respond to situations
      o positive → creative problem solving
      o negative → narrow thinking
      “Negative affect can make it harder to do even easy tasks;
      positive affect can make it easier to do difficult tasks”
      (Donald Norman)
    • • Implications for interface design
      o stress will increase the difficulty of problem solving
      o relaxed users will be more forgiving of
      shortcomings in design
      o aesthetically pleasing and rewarding interfaces will
      increase positive affect
    • Individual Differences
      Long Term
      sex, physical and intellectual abilities
      Short Term
      effect of stress or fatigue
      Changing
      age