Systems work by producing their own pattern of behavior over time
Systems can be shifted into better behavior patterns
SYSTEM
A set of things interconnected in such a way that they produce their own pattern of behavior over time
2 KINDS OF HUMAN EXPERIENCE
Analysis
Experience
FEEDBACK DELAYS: The time a problem becomes apparent, it may be unnecessarily difficult to solve
COMPETITIVE EXCLUSION PRINCIPLE: If a reinforcing feedback loop rewards the winner of a competition with the means to win further competitions, the result will be the elimination of all but a few competitors
SYSTEMS PROBLEMS: Undesirable behaviors characteristic of the system structures that produce them
SYSTEMS ZOO: Collection of some common and interesting types of systems
ARCHETYPES: Common structures that produce characteristic behaviors
SYSTEM
An interconnected set of elements that is coherently organized in a way that achieves something
Many interconnections in systems operate through the flow of information
FUNCTION
Nonhuman system
PURPOSE
Human
The most crucial determinant of the system's behavior is changing interconnections
Elements are often least important in defining the unique characteristics of the system
STOCK
Foundation of any system
FLOW
Causes the change of stocks over time
DYNAMIC EQUILIBRIUM
Stocks do not change
A stock can be increased by decreasing its outflow rate as well as by increasing its inflow rate
Changes in stocks set the pace of the dynamics of systems
Time lags from slowly changing stocks can cause problems in systems but can also be sources of stability
Stocks allow inflows and outflows to be decoupled and temporarily out of balance with each other
FEEDBACK
How the system runs itself
CONTROL MECHANISM
Controls stocks
FEEDBACK LOOP
Operates the mechanism
Not all systems have feedback loops
STABILIZING LOOPS - BALANCING FEEDBACK: The stock level may not remain completely fixed, but it stays within an acceptable range
BALANCING FEEDBACK LOOP
Stabilizing, goal-seeking, regulating loop
RUNAWAY LOOPS - REINFORCING FEEDBACK: A vicious or virtuous circle that can cause healthy growth or runaway destruction