Human Learning

Subdecks (1)

Cards (93)

  • Learning
    A relatively permanent change in behavior that results from some type of experience
  • Classical Conditioning
    • Reflex
    • Elicit
    • What happens before
    • 10 million bits/second
    • Pavlov and Watson
  • Operant Conditioning
    • Consequences
    • Emitted
    • What happens after
    • 50 bits/second
    • Thorndike and Skinner
  • Law of Similarity
    Two stimulus that are similar in nature will be associated
  • Law of Contrast
    Two stimulus that are opposite in nature will be associated
  • Law of Contiguity
    Two stimulus that appear together in space and time are associated
  • Law of Frequency
    The more frequently two items occur together, the more strongly they are associated
  • Wilhelm Wundt proposed using the scientific method to investigate issues
    • This would evolve to structuralism
    • Structuralists would make great use of introspection
  • John Watson

    Believed that to make psychology an "objective science" , researchers would have to solely look at observable behaviors and environmental events that surround it
  • Behaviorism
    a natural science approach to psychology that focuses on the study of environmental influences on observable behavior.
  • Methodological Behaviorism
    Asserts that, for methodological reasons, psychologists should study only those behaviors that can be directly observed
  • Cognitive Maps
    Mental representations of our spatial surroundings
  • Independent Variable
    Systematically varies across different conditions in an experiment
    • Manipulated by the experimenter
  • Dependent Variable
    the aspect of an experiment that is allowed to vary freely to see if it is affected by changes in the independent variable.
    • They are measured by the experimenter
  • Confounding Variable
    An unmeasured third variable that influences both variables
  • Stimulus
    Any event that can potentially influence behavior
  • Response
    behavior that is manifested by a living organism which is the result of an external or internal stimulus
  • Overt Behavior
    Behavior that has the potential for being directly observed by an individual other than the one performing the behavior
  • Covert Behavior
    Behavior that can be perceived only by the person performing the behavior
  • Appetitive Stimulus
    An event that an organism will seek out
  • Aversive Stimulus
    An event that an organism will avoid
  • Establishing Operation
    A procedure that affects the appetitiveness or aversiveness of a stimulus
  • Deprivation
    The prolonged absence of an event that tends to increase the appetitiveness of that event
  • Satiation
    The prolonged exposure of an event, which tends to decrease the appetitiveness of that event
  • Temporal Contiguity
    the extent to which events occur close together in time.
  • Spatial Contiguity
    the extent to which events are situated close to each other in space.
  • Intensity
    The force or magnitude of the behavior
  • Duration
    the length of time that an individual repeatedly or continuously performs a certain behavior.
  • Speed
    a measure of how quickly or slowly a behavior occurs, or the rapidity with which one progresses through some type of distance.
  • Experimental Research
    experiments to discover cause-and-effect relationships between environmental events and behavior.
  • Descriptive Research
    involves simply describing the behavior and thesituation within which it occurs.
    • This research does not involve the manipulationof any variables.
  • Simple-Comparison Design
    Behavior in a baseline condition is compared to behavior in a treatment condition.
  • Advantages of Animal Research
    • Can control genetic makeup
    • Can control their learning history
    • Can control their experimental environment
    • Can be used for experiments where testing on humans would be unethical
  • Arguments against Animal Research
    • Findings aren't entirely applicable to humans
    • It is morally wrong
    • Animals should have rights similar to humans
  • Elicited Behaviors
    a behavior that is “drawn out” of an organism by the presentation of a stimulus
  • Reflex
    a relatively simple, automatic response to a stimulus
    • Basic form of elicited behavior
  • Habituation
    a decrease in the strength of an elicited behavior following repeated presentations of the eliciting stimulus
  • Dishabituation
    the reappearance of a habituated response following the presentation of a seemingly irrelevant novel stimulus
  • Sensitization
    an increase in the strength of an elicited behavior following repeated presentations of the eliciting stimulus
  • Opponent-Process Theory
    An emotional event that elicits two competing processes
    • an a-process (or primary process) that is directly elicited by the event
    • a b-process (or opponent process) that is elicited by the a-process and serves to counteract the a-process.