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Mark Ely
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Subdecks (1)
Subwck 2
Design
9 cards
Cards (18)
Design
= achieving goals within constraints
Goals
: What is the purpose of the design we are intending to
produce? Who is it for? Why do they want it?
Constraints
: What materials must we use? What standard
must we adopt? How much time do we have to develop it?
Are they health and safety issue?
Trade-off
: Choosing which goals or constraints can be
relaxed so that others can be met.
THE GOLDEN RULE OF DESIGN
Understand your materials
Understand
computers
•
Limitations
,
capacities
,
tools
,
platforms
Understand people
•
Psychological
,
social
aspect
,
human
error.
To
err
is
human
• Bad interfaces cost money and cost lives.
• It is the nature of humans to make mistakes.
• Systems should be designed to reduce the mistakes and to minimize the
consequences when mistakes happen. (know how and where)
The
central message
– the
user
• Core of interaction design : put the user first, keep the user in the center and
remember the user at the end.
See all 18 cards