Subwck 2

Cards (9)

  • Requirements – what is wanted
    • The first stage is establishing what exactly is needed
  • Analysis
    • The results of observation and interview need to be ordered in
    some way to bring out key issues and communicate with later
    stages of design.
  • Design
    • It is at this stage also where input from theoretical work is most
    helpful, including cognitive models, organizational issues and
    understanding communication
  • Iteration and prototyping
    • Some forms of evaluation can be done using the design on paper,
    but it is hard to get real feedback without trying it out. Most user
    interface design therefore involves some form of prototyping,
    producing early versions of systems to try out with real users.
  • Implementation and deployment
    • Finally, when we are happy with our design, we need to create it
    and deploy it. This will involve writing code, perhaps making
    hardware, writing documentation and manuals – everything that
    goes into a real system that can be given to others.
  • • Over time many people are affected directly or
    indirectly by a system and these people are
    called stakeholders.
  • Talk to them. => participatory design
    (involving users throughout the design process it is possible
    to get a deep knowledge of their work context and needs.)
  • Watch them.
    ▪ The observations tell you what they do, they will tell you
    why.
  • Use your imagination. One method that has been quite
    successful in helping design teams produce user focused
    designs is the persona. A persona is a rich picture of an
    imaginary person who represents your core user group