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HCI midterm
Module 2: Design Principles
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2.6: User-Centered Design
HCI midterm > Module 2: Design Principles
18 cards
2.5: Errors & User-Control
HCI midterm > Module 2: Design Principles
48 cards
2.4: Efficiency
HCI midterm > Module 2: Design Principles
24 cards
2.3: Visibility
HCI midterm > Module 2: Design Principles
19 cards
2.2: Learnability
HCI midterm > Module 2: Design Principles
32 cards
2.1: Usability
HCI midterm > Module 2: Design Principles
2 cards
Cards (150)
Interaction design
: about creating interventions in often
complex
situations using technology of many kinds
Focus on Certain Things:
Goals
Constraints
Tradeoff
Design involves:
achieving goals
within constraints and trade-off
understanding
the raw materials:
computer
&
human
accepting limitations
of
humans
& of
design
Scenarios
are
rich
design stories, which can be used & reused throughout design.
Scenarios
:
help us see what
users
will want to do
gives a
step-by-step walkthrough
of users'
interactions
; including what they
see
,
do
, and are
thinking
Users need to find their way around a system, which involves:
helping users know
where
they are
, where
they have been
and
what they can do next
creating overall structures
that are easy to
understand
&
fit
the users' needs
designing
comprehensible screens
&
control panels
Golden Rule of Design:
"
Understand your materials.
"
See all 150 cards