Module 2: Design Principles

Subdecks (6)

Cards (150)

  • Interaction design: about creating interventions in often complex situations using technology of many kinds
  • Focus on Certain Things:
    • Goals
    • Constraints
    • Tradeoff
  • Design involves:
    • achieving goals within constraints and trade-off
    • understanding the raw materials: computer & human
    • accepting limitations of humans & of design
  • Scenarios are rich design stories, which can be used & reused throughout design.
  • Scenarios:
    • help us see what users will want to do
    • gives a step-by-step walkthrough of users' interactions; including what they see, do, and are thinking
  • Users need to find their way around a system, which involves:
    • helping users know where they are, where they have been and what they can do next
    • creating overall structures that are easy to understand & fit the users' needs
    • designing comprehensible screens & control panels
  • Golden Rule of Design:
    • "Understand your materials."