Save
HCI midterm
Module 3: Design Techniques
Save
Share
Learn
Content
Leaderboard
Learn
Created by
OwO
Visit profile
Subdecks (3)
3.4: Generating Designs
HCI midterm > Module 3: Design Techniques
60 cards
3.2: User Testing
HCI midterm > Module 3: Design Techniques
16 cards
3.1: Task Analysis
HCI midterm > Module 3: Design Techniques
24 cards
Cards (110)
Design Methodologies:
Iterative
Design
System Centered
Design
User Centered
Design
Participatory
Design
Designer Centered
Design
Four Approaches:
Anthropomorphic
Approach
Cognitive
Approach
Predictive Modeling
Approach
Empirical
Approach
Anthropomorphic
Approach:
involves
designing
a
user interface
to possess
human-like
qualities
Affordance
:
what a user can do with an
object
based on the user's
capabilities
not a "
property
" of an object
defined in the
relation
between the
user
and the
object
Cognitive Approach
:
considers the abilities of the
human brain
and
sensory-perception
in order to develop a user-interface that will support the
end user
Attention Span
:
2000
:
12
secs
Now
:
8
secs
Goldfish
:
9
secs
Predictive
Modeling Approach:
GOMS
is a method for examining the
individual
components of a user experience in terms of the
time
it takes a user to most
efficiently
complete a
goal
G.O.M.S
:
Goals
Operators
Methods
Selection Rules
Empirical
Approach:
useful for examining & comparing the usability of
multiple conceptual designs
may be done during
pre-production
by
counterbalancing
design
concepts
and conducting usability
testing
on each design concept
Participatory
design:
includes the
users
directly on the design
team
; participating in task
analysis
, proposing design ideas, helping with
evaluation
See all 110 cards