Interaction design is defined as designing interactive products to support the way people communicate and interact in their everyday & working lives.
The main difference between HCI and interaction design is its scope.
HCI has a narrow focus on the design & usability of computing systems.
Interaction design is concerned with the theory, research, & practice of designing UXs for all manner of technologies, systems, and products.
The main concern of interaction design is for a product to be usable.
User Experience refers to how a product behaves and is used by people in the real world.
UX sometimes referred to by designers as UXD, where D is added to encourage design thinking that focuses on the quality of the user experience rather than the set of design methods to use.
Important aspects of the user experience:
usability
functionality
aesthetics
content
look and feel
emotional appeal
Other aspects of UX also include (Jack Carroll, 2004):
fun
health
social capital - social resources that develop and are maintained through social networks and shared values, goals, and norms
cultural identity - i.e. age, ethnicity, race, etc.
Most well known model of the user experience by Marc Hassenzahl (2010):
Pragmatic & Hedonic aspects.
Dieter Rams' ten principles for identifying good and bad designs.
Good design is:
innovative
makes a product useful
aesthetic
makes a product understandable
unobtrusive (not attracting attention)
honest
long-lasting
thorough down to the last detail
environmentally-friendly
as little design as possible
Sensualthread:
concerned with our sensory engagement with a situation
can be equated with the level of absorption people have with various technological devices & applications
can involve thrill, fear, pain, & comfort
Emotional Thread:
points out how emotions are intertwined with the situation in which they arise
common examples include sorrow, anger, joy, & happiness
Compositional Thread:
concerned with the narrative part of an experience as it unfolds, and how a person makes sense of it
Spatio-Temporal Thread:
refers to the space & time in which our experiences take place and their effect upon those experiences