3

Cards (13)

  • Learning Theories
    • Behaviorism
    • Cognitivism
    • Constructivism
    • Connectivism
  • Behaviorism
    Learning is a process of reaching understanding and remembering
  • Cognitivism
    Learning is a process of acquiring knowledge, creating, and evaluating
  • Constructivism
    Learning is a process of constructing knowledge, analyzing, and applying
  • Connectivism
    Learning is a process of connecting information, knowledge, and skills, recognizing and connecting
  • Connectivism
    • Emphasizes the role of social and cultural context
    • Relies on internet technology
  • Motivation in Connectivism
    Triggered by the uncertainty of a multitude of information
  • Content in Connectivism
    Created by learners with diverse experiences
  • Learning Theories for the Digital Age
    • Socio-cultural Learning
    • Zone of Proximal Development/Collaboration
    • Activity Theory
    • Constructivism
    • Complexity Theory
    • Connectivism & Limitations
  • 21st Century Learning Environments

    • Creativity
    • Communication & Collaboration
    • Research & Information Fluency
    • Critical thinking
    • Problem solving
    • Decision making
    • Technology Operations & Concepts
  • Classroom Technology
    • Low Level Instruction: Email, Internet searches
    • Mid Level Instruction: Blogs, WIKIs, Blackboard
    • High Level Instruction: Multi-media, Video, Audio, Presentation, Collaboration
  • Principles of Andragogy (Knowles' 1984)
    • Involved Adult Learners
    • Adult Learners' Experience
    • Relevance & Impact to Learners' Lives
    • Problem-Centered
  • Assumptions About the Characteristics of Adult Learners (Knowles' 1980)
    • Self-Concept
    • Adult Learner Experience
    • Readiness to Learn
    • Orientation to Learning
    • Motivation to Learn