videogames

Cards (7)

  • Hall reception theory apply to both games, fandom theory jenkins
  • Sims- nuclear family- some may enjo these representations
  • Van Zoonen and HFW- gender is constructed through discourse and varies by cultural/historical context
  • Historical/cultural contexts of HFW- Aloy resists traditional gender norms- she is not sexualised, wears functional clothing, and is portrayed as intelligent, independent, and morally driven, her representation reflects a contemporary shift in AAA games away from male-gaze-oriented character design,
  • Examples of negative representations of women/female leads in prior AAA games pre-HFW... Tomb Raider (pre-2013 reboot) lara croft- hyper-exaggeration of breast size, short shorts and tight crop top
  • negative reps such as Lara Croft = her aeshetics/appearance does not have any significance related to the drive of the narrative- only for the visual appeal of heterosexual male players- laura mulv male gaze
  • significance of Aloy's fur clothing and her representation- connections of nature and survival- Aloy's furs emphasises her close relationship with the natural, post-apocalyptic world she inhabits. it represents her role as a skilled hunter and survivor, highlighting her resourcefulness and practical knowledge rather than glamour or fashion- ie princess peach from super mario bros