ETECH

Cards (61)

  • Philippines is dub as the ‟ICT Hub of Asia”
  • Computer is an electronic device for storing and processing data
  • internet- is the global system of interconnected computer networks that use
    the internet protocol suite (TCIP/IP) to link billions of devices worldwide.
  • World Wide Web- Invented by Tim-Berners Lee
  • Web pages- is a hypertext document connected to the World Wide
    Web. I
  • Web 1.0 – refers to the first stage in the World Wide Web, which was
    entirely made up of the Web pages connected by hyperlinks.
  • Web 2.0 – is the evolution of Web 1.0 by adding dynamic pages. The user
    is able to see a website differently than others.
  • . Web 3.0– this platform is all about semantic web. Aims to have machines
    (or servers) understand the user‟s preferences to be able to deliver web
    content.
  • Static Web Page- is known as a flat page or stationary age in the sense that
    the page is „‟as is‟‟ and cannot be manipulated by the user.
  • Dynamic Web Pages- web 2.0 is the evolution of web 1.0 by adding dynamic
    web pages.
  • Folksonomy- allows user to categorize and classify information using
    freely chosen keywords e.g. tagging by FB, Twitter, use tags that start with
    the sign #, referred to as hash tag.
  • Rich User Experience – content is dynamic and is responsive to user‟s
    input.
  • User Participation- The owner of the website is not the only one who is
    able to put content.
  • Long Tail- services that are offered on demand rather than on a one-time
    purchase.
  • Software as a services- users will be subscribe to a software only when
    needed rather than purchasing them e.g. Google docs used to create and
    edit word processing and spread sheet
  • Mass Participation- diverse information sharing through universal web
    access. Web 2.0‟s content is based on people from various cultures.
  • Web3.0 Semantic Web
    The aim of Web 3.0 is to have machines (or servers) understand the
    users‟ preferences to be able to deliver web content specifically targeting the
    user.
  • Problems of Web 3.0
    1. Compatibility
    2. Security
    3. Vastness
    4. Vagueness
    5. Logic
  • Trends in ICT
    1. Convergence- is the synergy of technological advancements to work on a similar goal or task.
    2. Social Media- is a website, application, or online channel that enables web users web users to create , co-create, discuss modify, and exchange user generated content.
  • Six types of Social Media:
    1. Social Networks
    2. Bookmarking Sites
    3. Social News
    4. Media Sharing
    5. Microblogging
    6. Blogs and Forums
  • These are sites that allows you to connect with other
    people with the same interests or background. -Social Networks
  • Sites that allow you to store and manage links to
    various website and resources. - Bookmarking Sites
  • Sites that allow users to post their own news items or links
    to other news sources. -Social News
  • sites that allow you to upload and share media content
    like images, music and video. -Media Sharing
  • focus on short updates from the user. Those that
    subscribedto the user will be able to receive these updates. -Microblogging
  • Blogs and Forums - allow user to post their content. Other users are able
    to comment on the said topic
  • Mobile Technologies - The popularity of smartphones and tablets has
    taken a major rise over the years.
  • COMMON MOBILE OEPRATING SYSTEMS:
    1. iOS -use in apple devices
    2. Android-an open source OS developed by Google.
    3. Blackberry OS - use in blackberry devices
    4. Windows phone OS - A closed source and proprietary operating system developed by Microsoft.
    5. Symbian - the original smartphone OS. Used by Nokia devices
    6. WebOS- originally used in smartphone; now in smart TVs.
    7. Windows Mobile - developed by Microsoft for smartphones and pocket PCs
  • Assistive Media - is a non- profit service designed to help people who
    have visual and reading impairments.
  • Cloud computing- distributed computing on internet or delivery of
    computing service over the internet.e.g. Yahoo!, Gmail, Hotmail.
  • CLOUD COMPUTING COMPONENTS
    1. Client computers
    2. Distributed Servers
    3. Datacenters
  • . Client computers – clients are the device that the end users interact
    with cloud.
  • Distributed Servers – Often servers are in geographically different
    places, but server acts as if they are working next to each other.
  • Datacenters – It is collection of servers where application is placed
    and is accessed via Internet.
  • Types of Clouds
    1. Public Cloud
    2. Private Cloud
    3. Community Cloud
    4. Hybrid Cloud
  • Public Cloud- allows systems and services to be easily accessible to
    the general public.
  • Private Cloud- allows systems and services to be accessible within an
    organization.
  • Community Cloud- allows systems and services to be accessible by
    group of organizations.
  • Hybrid Cloud- is a mixture of public and private cloud.
  • Online Systems
     Is a system that is connected to the internet