Subdecks (1)

Cards (6)

  • Computer games- lab experiments- anderson and dill (2000) found that participants blasted opponents with white noise for longer after playing a violent game compared to those who played a slow paced puzzle game,
  • longitudinal- anderson et al- surveyed children between 7 and 9 at two points during the school year (longitudinal study). Children who had high exposure to violent video games became more verbally and physically aggressive and less prosocial
  • meta analysis- greitemeyer and muuge (2014) carried out a meta analysis and found a small increase in aggressive behaviour following exposure to violent games.