Horizon Forbidden West is a game developed by Guerilla Games and released on PlayStation consoles in 2022
Horizon Forbidden West sold over 8 million copies worldwide in its first year
Horizon Forbidden West
Combines the physical challenges of real-time combat with a highly developed story full of interesting characters and rich landscapes
Is a hybrid of action and role-playing conventions
Action mode
Emphasises real-time gameplay and combat with the player taking control of the hero to overcome challenges and defeat enemies
Aloy's combat in Horizon Forbidden West
1. Forage for ridge-wood to craft hunter arrows
2. Use concentration mode to slow down time and zoom towards targets
3. Sneak up on enemies for stealth kills
4. Hack and slash with melee attacks
Weapons in Horizon Forbidden West
Elemental bombs launched from Blastslings
Spike Throwers
Brawlbreaker Boltblaster
Skykiller
Boss fights
Challenging encounters that help drive the game's storyline
Role-playing games
Defined by the interplay of narrative codes, dynamic characters, and a highly developed game world
Open world
Horizon Forbidden West is set in a post-apocalyptic United States about one thousand years after a plague of self-replicating robots almost wiped out all life on the planet
The game world of Horizon Forbidden West is designed to feel "authentic and alive"
The day-night cycle and dynamic weather system add variety to the game world
Exploring the open world of Horizon Forbidden West
1. Scale up Tallnecks to unlock new map areas
2. Discover hidden locations and uncover secrets
Guided mode
Provides on-screen icons and directions to help players navigate the open world
Explorer mode
Removes the on-screen guidance and gives players more freedom to navigate the open world
Uses and gratifications
Players engage with Horizon Forbidden West because it offers diversion and fun
Aloy
The protagonist of Horizon Forbidden West, a skilled hunter and archer tasked with saving the world from another apocalypse
The chosen one
Character trope where a protagonist is destined or prophesied to save the world
Aloy's relationships with other characters
She is viewed as cold and arrogant, but learns to appreciate the importance of friendship
Dialogue wheel
Allows players to choose how Aloy interacts with other characters, shaping her personality
Clothing
Outfits in Horizon Forbidden West provide different stat boosts and can be customised
Many male players prefer to play as female protagonists in games
Third-person perspective
Allows players to see the protagonist and their surroundings, improving navigation and combat strategy
Science fiction elements in Horizon Forbidden West
Set in a post-apocalyptic future where self-replicating machines have devastated the planet
Introduces the Far Zenith consortium with ambitions to build a new civilization in space
Horizon Forbidden West
Cinematic masterpiece
Borrows heavily from the language of science fiction
Relies on the iconography of the science fiction genre
Elisabet Sobeck
Roboticist and engineer who led the development of Zero Dawn project
GAIA
Artificial intelligence built to oversee the new world
Oswald Dalgard
Public face of Far Zenith consortium, ambitious to build a spaceship to send settlers across the galaxy
Futuristic elements in the game
Wilds with remnants of the old world
Ruined buildings with exposed metal girders
Automatic doors
Electronic shutters
Turnstiles
Focus
Augmented reality device worn by Aloy to process objects, target weaknesses, and decode information
Machines in the game
Burrowers
Slitherfangs
43 types of machines
The graphic violence and intense combat events mostly contain fantasy elements with only occasional melees against human enemies
Narrative theory
Horizon Forbidden West can be classified as a "genre of order"
Horizon Forbidden West
Positions the player as the saviour, appealing to personal identity and ability to work through stressful situations
Proairetic (action) codes
Sequence actions and events in the narrative
Hermeneutic (enigma) codes
Create suspense and prompt the player to uncover secrets
Semantic codes
Dress codes for tribes
Braided wire and sentry tower signifying a restricted area
Binary oppositions
Natural world vs advanced technology
Aloy's desire to be a lone hunter vs need to form alliances
Vladimir Propp's character types
Aloy as the hero
Varl as the helper
Sylens as the villain/dispatcher
Grudda and Thurlis as donors
Narrative modes
Action role-playing games have violent and physical disruptions and repairs
Mode of address
Effective mix of narrative and spectacle, with dynamic camera, HUDs, advanced combat systems, and seamless transitions