Emerging technologies

Cards (32)

  • Immersive technologies
    Technologies which allow the user to engage naturally with the blended reality by the integration of virtual content with the physical environment
  • Augmented reality (AR)

    Blends computer-generated information onto the user's real environment
  • Virtual reality (VR)

    Uses computer-generated information to provide a full sense of immersion
  • Augmented Reality (AR)

    Integration of digital information with the user's environment in real-time
  • Examples of AR
    • Snapchat lenses
    • Pokemon Go
  • Virtual Reality (VR)
    Fully immersive, tricks your senses into thinking you're in a different environment or world apart from the real world
  • Mixed Reality (MR)

    Merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real-time
  • Example of MR
    • Playing a virtual video game, grab your real-world water bottle, and smack an imaginary character from the game with the bottle
  • Key characteristic of MR

    The synthetic content and the real-world content are able to react to each other in real-time
  • Architecture of AR Systems
    1. Infrastructure Tracker Unit
    2. Processing Unit
    3. Visual Unit
  • Infrastructure Tracker Unit
    • Responsible for collecting data from the real world, sending them to the Processing Unit
  • Processing Unit
    • Mixes the virtual content with the real content and sends the result to the Video Out module of the Visual Unit
  • Visual Unit
    • Video see-through: Uses a Head-Mounted Display (HMD) that employs a video-mixing and displays the merged images on a closed-view HMD
    • Optical see-through: Uses an HMD that employs optical combiners to merge the images within an open-view HMD
  • Emerging technology
    A new technology; The continuing development of existing technology; Technologies that are currently developing; Technologies that are expected to be available within the next five to ten years; Technologies that are creating or are expected to create significant social or economic effects
  • Technology
    The application of scientific knowledge for practical purposes (e.g. industry); Machinery or equipment developed from the application of scientific knowledge; Branch of knowledge dealing with engineering or applied sciences; Tools and machines that may be used to solve real-world problems
  • Evolution
    The process of developing by gradual processes
  • Industrial Revolution (I.R.)
    • A period of major industrialization and innovation that took place during the late 1700s and early 1800s
    • An Industrial Revolution shifts a society from using tools to make products to use new sources of energy, such as coal, to power machines in factories
    • The revolution started in England, with a series of innovations to make labor more efficient and productive
    • The Industrial Revolution was a time when the manufacturing of goods moved from small shops and homes to large factories
    • This shift brought about changes in culture as people moved from rural areas to big cities in order to work in the industries
  • First industrial revolution
    1. Mechanization through water and steam power
    2. Began in the 1760s
    3. Transition from manual to machines
  • Second industrial revolution
    1. Mass production and assembly lines using electricity
    2. Known as "Technological Revolution"
    3. Began in the 1870s
  • Third industrial revolution

    1. Adoption of computers and automation
    2. Nicknamed "Digital Revolution" because transition of mechanical and analog to digital systems
    3. Began in the 1950s
  • Fourth industrial revolution
    1. Smart and autonomous systems fueled by availability of data and machine learning
    2. Robotics
    3. AI
    4. IoT
    5. Autonomous vehicles
  • Generally, All the 4 I.Rs changed and transformed the world into modern society for the past 4 centuries
  • The Most Important Inventions of the Industrial Revolution were in the areas of Transportation, Communication, and Industry
  • The four types of industries
    • Primary industry (getting raw materials)
    • Secondary industry (manufacturing)
    • Tertiary industries (providing services)
    • Quaternary industry (research and development)
  • Data
    • The new oil and strategic asset since we are living in the age of big data
    • Drives or even determines the future of science, technology, the economy, and possibly everything in our world today and tomorrow
    • Presents enormous challenges that in turn bring incredible innovation and economic opportunities
    • Involves not only core disciplines such as computing, informatics, and statistics, but also the broad-based fields of business, social science, and health/medical science
  • Four basic kinds of digital electronic systems
    • Memory devices (store information)
    • Microprocessors (execute instructions to process data)
    • Logic devices (provide specific functions)
    • Network (collection of connected devices)
  • Programmable devices
    Chips that incorporate Field Programmable logic devices (FPGAs), Complex programmable logic devices (CPLD), and Programmable logic devices (PLD)
  • Computer
    • The most common programmable device: it can be programmed to follow a set of instructions and produce some results
    • Has different types depending on their purposes
    • Small computers (many electronic devices we use such as calculators, phones) perform only one or small number of operations, but still they are programmed to follow a certain set of instructions to achieve that
  • Network-related equipment's (Service Enabling Devices)
    • Traditional channel service unit (CSU) and data service unit (DSU)
    • Modems
    • Routers
    • Switches
    • Conferencing equipment
    • Network appliances (NIDs and SIDs)
    • Hosting equipment and servers
  • Human to Machine Interaction (HMI/HCI)

    • Refers to the communication and interaction between a human and a machine via a user interface
    • Natural interfaces becoming so common: devices are capable of understanding some of human gestures
    • HCI is the study of how people interact with computers and to what extent could computers interact with human beings successfully
    • HCI improves the interaction between users and computers by making computers more user-friendly and receptive to the user's needs
  • Three components in HCI
    • The user
    • The computer
    • The interaction (how they interact with each other)
  • Disciplines Contributing to Human-Computer Interaction (HCI)
    • Cognitive psychology
    • Computer science
    • Linguistics
    • Engineering and design
    • Artificial intelligence
    • Human factors