Technologies which allow the user to engage naturally with the blended reality by the integration of virtual content with the physical environment
Augmented reality (AR)
Blends computer-generated information onto the user's real environment
Virtual reality (VR)
Uses computer-generated information to provide a full sense of immersion
Augmented Reality (AR)
Integration of digital information with the user's environment in real-time
Examples of AR
Snapchat lenses
Pokemon Go
Virtual Reality (VR)
Fully immersive, tricks your senses into thinking you're in a different environment or world apart from the real world
Mixed Reality (MR)
Merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real-time
Example of MR
Playing a virtual video game, grab your real-world water bottle, and smack an imaginary character from the game with the bottle
Key characteristic of MR
The synthetic content and the real-world content are able to react to each other in real-time
Architecture of AR Systems
1. Infrastructure Tracker Unit
2. Processing Unit
3. Visual Unit
Infrastructure Tracker Unit
Responsible for collecting data from the real world, sending them to the Processing Unit
Processing Unit
Mixes the virtual content with the real content and sends the result to the Video Out module of the Visual Unit
Visual Unit
Video see-through: Uses a Head-Mounted Display (HMD) that employs a video-mixing and displays the merged images on a closed-view HMD
Optical see-through: Uses an HMD that employs optical combiners to merge the images within an open-view HMD
Emerging technology
A new technology; The continuing development of existing technology; Technologies that are currently developing; Technologies that are expected to be available within the next five to ten years; Technologies that are creating or are expected to create significant social or economic effects
Technology
The application of scientific knowledge for practical purposes (e.g. industry); Machinery or equipment developed from the application of scientific knowledge; Branch of knowledge dealing with engineering or applied sciences; Tools and machines that may be used to solve real-world problems
Evolution
The process of developing by gradual processes
Industrial Revolution (I.R.)
A period of major industrialization and innovation that took place during the late 1700s and early 1800s
An Industrial Revolution shifts a society from using tools to make products to use new sources of energy, such as coal, to power machines in factories
The revolution started in England, with a series of innovations to make labor more efficient and productive
The Industrial Revolution was a time when the manufacturing of goods moved from small shops and homes to large factories
This shift brought about changes in culture as people moved from rural areas to big cities in order to work in the industries
First industrial revolution
1. Mechanization through water and steam power
2. Began in the 1760s
3. Transition from manual to machines
Second industrial revolution
1. Mass production and assembly lines using electricity
2. Known as "Technological Revolution"
3. Began in the 1870s
Third industrial revolution
1. Adoption of computers and automation
2. Nicknamed "Digital Revolution" because transition of mechanical and analog to digital systems
3. Began in the 1950s
Fourth industrial revolution
1. Smart and autonomous systems fueled by availability of data and machine learning
2. Robotics
3. AI
4. IoT
5. Autonomous vehicles
Generally, All the 4 I.Rs changed and transformed the world into modern society for the past 4 centuries
The Most Important Inventions of the Industrial Revolution were in the areas of Transportation, Communication, and Industry
The four types of industries
Primary industry (getting raw materials)
Secondary industry (manufacturing)
Tertiary industries (providing services)
Quaternary industry (research and development)
Data
The new oil and strategic asset since we are living in the age of big data
Drives or even determines the future of science, technology, the economy, and possibly everything in our world today and tomorrow
Presents enormous challenges that in turn bring incredible innovation and economic opportunities
Involves not only core disciplines such as computing, informatics, and statistics, but also the broad-based fields of business, social science, and health/medical science
Four basic kinds of digital electronic systems
Memory devices (store information)
Microprocessors (execute instructions to process data)
Logic devices (provide specific functions)
Network (collection of connected devices)
Programmable devices
Chips that incorporate Field Programmable logic devices (FPGAs), Complex programmable logic devices (CPLD), and Programmable logic devices (PLD)
Computer
The most common programmable device: it can be programmed to follow a set of instructions and produce some results
Has different types depending on their purposes
Small computers (many electronic devices we use such as calculators, phones) perform only one or small number of operations, but still they are programmed to follow a certain set of instructions to achieve that