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Fundamentals of Interaction Design
Week 6
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Cards (18)
HCI
A discipline focused on how
graphical interfaces
affect the interaction between
computing technology
and their users
Usability evaluation
User
Task
Context
Interface
Feedback loop
The
input
/output cycle of how information is sent to a
computing
device
Interaction
A dialogue between the users through
senses
and the systems through their
sensors
Different I/O types are
tailored
for different types of tasks and physical and
cognitive
abilities
I/O device appropriateness
A factor to consider when designing HCI is whether the I/O device is appropriate for the given context
I/O devices
Can affect whether people achieve their
goals
or be
detrimental
to the experience
Chosen I/O
Must match the user's
cognitive abilities
and the task it is
used
for
Input
The main method through which
instructions
are issued to the
computer
Input device
A device that
transforms
information into data that is processed by an
application
Input device requirements
Match the
physiological
characteristics of users
Be appropriate for the tasks and its
environment
Output devices
Display information
perceivable
by a human
Common output technology
Visual
Auditory
Motion-based
Tangible
Speech recognition
, while has made big leaps in progress, is prone to
errors
User-friendly
interactive
technology
Considers the
design
of the interface
Considers the
interaction
Considerations for designing interactive technologies
Motor
skills
Strength
Disabilities
Height
and
reach
Thought control
Interact with a
system
using the
mind
Brain-computer interfaces
A
brain-computer interface
designed to let a user control a computer or
mobile device
on the go