Cards (18)

  • HCI
    A discipline focused on how graphical interfaces affect the interaction between computing technology and their users
  • Usability evaluation
    • User
    • Task
    • Context
    • Interface
  • Feedback loop
    The input/output cycle of how information is sent to a computing device
  • Interaction
    A dialogue between the users through senses and the systems through their sensors
  • Different I/O types are tailored for different types of tasks and physical and cognitive abilities
  • I/O device appropriateness
    A factor to consider when designing HCI is whether the I/O device is appropriate for the given context
  • I/O devices
    Can affect whether people achieve their goals or be detrimental to the experience
  • Chosen I/O
    Must match the user's cognitive abilities and the task it is used for
  • Input
    The main method through which instructions are issued to the computer
  • Input device
    A device that transforms information into data that is processed by an application
  • Input device requirements
    • Match the physiological characteristics of users
    • Be appropriate for the tasks and its environment
  • Output devices
    Display information perceivable by a human
  • Common output technology
    • Visual
    • Auditory
    • Motion-based
    • Tangible
  • Speech recognition, while has made big leaps in progress, is prone to errors
  • User-friendly interactive technology

    • Considers the design of the interface
    • Considers the interaction
  • Considerations for designing interactive technologies
    • Motor skills
    • Strength
    • Disabilities
    • Height and reach
  • Thought control
    Interact with a system using the mind
  • Brain-computer interfaces

    A brain-computer interface designed to let a user control a computer or mobile device on the go