1. Computer Sci
  2. Paper 2 - Programming

Section 6 - Programming

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Wendy A

Subdecks (4)

  • Constant,Variables,Strings

    GCSE > Computer Sci > Paper 2 - Programming > Section 6 - Programming
    4 cards
  • Program Flow

    GCSE > Computer Sci > Paper 2 - Programming > Section 6 - Programming
    6 cards
  • Programming Basics

    GCSE > Computer Sci > Paper 2 - Programming > Section 6 - Programming
    19 cards
  • Programming Constructs

    GCSE > Computer Sci > Paper 2 - Programming > Section 6 - Programming
    3 cards

Cards (33)

  • The first 3 letters of the town in upper case: x.upper + x.left(3) = town.upper + town.left(3)