Provided in depth learning to produce more effective weapon systems
WWII
The Ergonomics Research Society have a concern with physical characteristics of machines and systems
1949
ICT became the main influence of HCI until today
Task
Focused on accomplishing 'work'
Humans are limited in their capacity to process information. This has important implications for design
Model Human Processor
THREE SUBSYSTEMS: Perpetual System, Motor System, Cognitive System
Vision
1. Physical reception of the stimulus from the outside world
2. Processing and interpretation of that stimulus
The eye
A mechanism of receiving light and transforms into electrical energy
Parts of the eye
Cornea
Lens
Retina
Rods
Cones
Fovea
Factors of visual perception
Perceiving size and depth
Perceiving brightness
Perceiving color
Auditory
Begins with the vibration in the air or soundwaves
Parts of the ear
Outer ear
Pinna
Auditory canal
Middle ear
Inner ear
Aspects of sound
Pitch
Loudness
Timbre
Haptics
Touch provides vital information about the environment
Types of mechanoreceptors
Rapidly adapting
Slowly adapting
Kinesthesis
Awareness of the position of body and limbs
Movement time is dependent largely on the physical characteristics of the subjects. The stimulus is received through the sensory receptors and transmitted to the brain
Levels of human memory
Sensory buffers
Short term memory
Long term memory
Types of long term memory
Episodic
Semantic
Attention
The concentration of the mind on one out of a number of competing stimuli or thoughts
Reasoning
The process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest
Types of reasoning
Deductive
Inductive
Abductive
Problem solving
The process of finding solution to an unfamiliar task using the stored knowledge
Theories of problem solving
Gestalttheory
Problem spacetheory
Skill acquisition
Gained on how skilled behavior works and how skills acquired by considering the difference between novice and expert in given domains
Stages of skill acquisition
Proceduralization
Generalization
Error
Result from an incorrect understanding, model of a situation or system
Emotion
The interpretation of a psychological response rather than the other way around (James-Lange theory)
Text entry devices
Alphanumerickeyboard
QWERTYlayout
AZERTYlayout
DVORAKlayout
Chordkeyboard
Phonepad and T9entry
Handwritingrecognition
Speechrecognition
Positioning, pointing and drawing devices
Computer aided design
Mouse
Touchpad
Trackball
Thumbwheels
Joystick
Display devices
Monochrome screen
CRT screen
LCD screen
LED screen
IPS screen
OLED screen
Printers
Dot-matrixprinters
Ink-jet and bubble-jetprinters
Laserprinter
Memory
Short term memory
Long term memory
Capacity limitations of document and video storage
The number of transistors on a microchip doubles about every two years (Moore'slaw)
Norman's execution-evaluation cycle
The user formulates a plan of action, which is then executed at the computer interface
Interaction styles
Command lineinterface
Menus
Natural language
Querydialog
Form fills and spreadsheet
Elements of WIMP interface
Windows
Icons
Pointers
Menu
Designer constraints
Ergonomic
Physical
Legal and safety
Context and environment
Aesthetic
Economic
Interactiondesign
Process of creating interactive products and services