HCI

Cards (75)

  • The study of HCI started in factories
    1980s
  • Provided in depth learning to produce more effective weapon systems
    WWII
  • The Ergonomics Research Society have a concern with physical characteristics of machines and systems
    1949
  • ICT became the main influence of HCI until today
  • Task
    Focused on accomplishing 'work'
  • Humans are limited in their capacity to process information. This has important implications for design
  • Model Human Processor
    • THREE SUBSYSTEMS: Perpetual System, Motor System, Cognitive System
  • Vision
    1. Physical reception of the stimulus from the outside world
    2. Processing and interpretation of that stimulus
  • The eye
    A mechanism of receiving light and transforms into electrical energy
  • Parts of the eye
    • Cornea
    • Lens
    • Retina
    • Rods
    • Cones
    • Fovea
  • Factors of visual perception
    • Perceiving size and depth
    • Perceiving brightness
    • Perceiving color
  • Auditory
    Begins with the vibration in the air or soundwaves
  • Parts of the ear
    • Outer ear
    • Pinna
    • Auditory canal
    • Middle ear
    • Inner ear
  • Aspects of sound
    • Pitch
    • Loudness
    • Timbre
  • Haptics
    Touch provides vital information about the environment
  • Types of mechanoreceptors
    • Rapidly adapting
    • Slowly adapting
  • Kinesthesis
    Awareness of the position of body and limbs
  • Movement time is dependent largely on the physical characteristics of the subjects. The stimulus is received through the sensory receptors and transmitted to the brain
  • Levels of human memory
    • Sensory buffers
    • Short term memory
    • Long term memory
  • Types of long term memory
    • Episodic
    • Semantic
  • Attention
    The concentration of the mind on one out of a number of competing stimuli or thoughts
  • Reasoning
    The process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest
  • Types of reasoning
    • Deductive
    • Inductive
    • Abductive
  • Problem solving
    The process of finding solution to an unfamiliar task using the stored knowledge
  • Theories of problem solving
    • Gestalt theory
    • Problem space theory
  • Skill acquisition
    Gained on how skilled behavior works and how skills acquired by considering the difference between novice and expert in given domains
  • Stages of skill acquisition
    • Proceduralization
    • Generalization
  • Error
    Result from an incorrect understanding, model of a situation or system
  • Emotion
    The interpretation of a psychological response rather than the other way around (James-Lange theory)
  • Text entry devices
    • Alphanumeric keyboard
    • QWERTY layout
    • AZERTY layout
    • DVORAK layout
    • Chord keyboard
    • Phone pad and T9 entry
    • Handwriting recognition
    • Speech recognition
  • Positioning, pointing and drawing devices
    • Computer aided design
    • Mouse
    • Touchpad
    • Trackball
    • Thumbwheels
    • Joystick
  • Display devices
    • Monochrome screen
    • CRT screen
    • LCD screen
    • LED screen
    • IPS screen
    • OLED screen
  • Printers
    • Dot-matrix printers
    • Ink-jet and bubble-jet printers
    • Laser printer
  • Memory
    • Short term memory
    • Long term memory
    • Capacity limitations of document and video storage
  • The number of transistors on a microchip doubles about every two years (Moore's law)
  • Norman's execution-evaluation cycle
    The user formulates a plan of action, which is then executed at the computer interface
  • Interaction styles
    • Command line interface
    • Menus
    • Natural language
    • Query dialog
    • Form fills and spreadsheet
  • Elements of WIMP interface
    • Windows
    • Icons
    • Pointers
    • Menu
  • Designer constraints
    • Ergonomic
    • Physical
    • Legal and safety
    • Context and environment
    • Aesthetic
    • Economic
  • Interaction design
    Process of creating interactive products and services