Entrep. CH. 3

Cards (12)

  • Design thinking
    Constant process of trying to find innovative solutions to problems through deep understanding and empathy to the target user
  • Herbert A. Simon
    • Emphasizes the importance of evidence over intuition
    • Improvement in post-secondary education will require converting teaching from a solo sport to a community-based research activity
  • Hasso Plattner Institute of Design at Stanford
    Provides a five-step process in design thinking, but the process is flexible and non-linear rather than sequential steps
  • Design thinking process
    1. Problem framing
    2. Solution framing
    3. Solution implementation
  • Storytelling
    • Vital instrument for feedback
    • Helps identify the problem, who faces the experiences, and issues that may arise before the main event
  • Observation and insights
    Knowing what the customers think or feel is the initial step towards making innovative products and services that they want to need
    1. E-I-O-U
    • Activity
    • Environment
    • Interaction
    • Object
    • User
  • Interview
    Ensures that the product and/or service being created is really the need of the customers
  • Effective interview questions for designers
    • Open-ended questions (Explorative, Affective, Reflective, Probing, Analytical, Clarifying)
    • Closed questions
  • Experiments
    • Trying out new experiences
    • Taking apart products, processes and ideas
    • Testing ideas through pilots and prototypes
  • In the field of entrepreneurship, experimentation is trying something new, observing the results, getting lessons from the results and trying over again
  • Arts & Science
    • Arts = Entrepreneur must have creative thinking skill
    • Science = Combining new information, continually challenging his assumption and constantly make adjustments to stay relevant in environment