Lesson 5

Cards (22)

  • First media age (Broadcast)
    • Centralized: One speaks to many
    • One-way communication
    • Reproduction of social stratification and inequality
    • Participants as a fragmented mass
    • Influences consciousness
  • Second media age (Interactivity)
    • Decentralized: Many speak to many
    • Two-way communication
    • Democratizing: Facilitates universal citizenship
    • Participants are seen to retain their individuality
    • Influences individual experiences of time and space
  • Digital technology today has allowed more voices to be heard and more individual stories to be shared
  • Positive uses of digital media in children's lives
    • Social connectedness
    • Access to information
    • Education
    • Self-expression/creativity
    • Entertainment
  • Children overwhelmingly experience digital media as a positive influence on their lives
  • Responsibilities children say come with the rights they enjoy in relation to digital media
    • Understanding the consequences of their engagements
    • Being personally accountable for the ways their online interactions impact others
    • Knowing when to exercise self-control
  • There are 119 million mobile phone subscriptions in the Philippines, which has a total population of 101 million
  • Filipinos spend an average of 3.2 hours on mobile phones and an average of 5.2 hours on desktops and tablets
  • 47% of Filipinos' time is spent on social media
  • Filipinos have the highest digital population in the world
  • Asian makes up 50.1% of internet users all over the world
  • Meme
    A virally-transmitted photograph that is embellished with text that pokes fun at a cultural symbol or social idea
  • Memes
    • Intertextuality - reference other memes or other concepts
    • Indexicality - an element in one meme can be used to comment on many situations
    • Templatability - have recognizable structures with spaces for new content
  • Internet as "networked public"

    • Replicability - digital objects are infinitely reproducible and exploitable
    • Searchability - finished versions of memes as well as raw materials and templates are easily found
    • Scalability - digital objects are created for a particular audience but can spread to an unknowably large audience
    • Persistence - individual digital objects may not last as long as analogue objects, but are infinitely transferable and storable
  • Memes are indicative of a change from last century's passive read-only culture to an active read-write-oriented culture, in which very few resources are needed to broadcast a message to the entire world
  • Memes have value and must be protected as a form of expression; government and corporations attempt to chill fair use of "copyright" materials via treaties such as the Trans-Pacific Partnership Agreement
  • Manner of Communication is Characterized by:
    1. Connectivity
    2. Convergence
    3. Interactivity
  • Convergence - achieved when communication is made possible than technology overlaps face-to-face communication
  • Interactivity - grants online participation
  • Responsibilities:
    1. Understanding the consequences
    2. Being personally accountable
    3. Exercise self-control
  • We can:
    1. Retrieve
    2. Receive
    3. Construct
    4. Produce Information
  • Types of Social Media:
    1. Social Networking Sites
    2. Social Bookmarking Services
    3. Social Media News
    4. Blogging Sites
    5. VoIP Software
    6. Media Sharing Services
    7. Document Sharing Services