Learning key question

Cards (33)

  • How can violent media impact a viewer's mental state?
    In several ways, especially impacting younger children
  • According to a 2025 study, what percentage of children aged 13-14 game daily and consider themselves 'gamers'?
    44%
  • What percentage of teenagers aged 15-17 consider themselves 'gamers' according to the text?
    40%
  • As of 2024, what percentage of 7-18 year olds in the UK have access to a games console?
    77%
  • As of 2019, how many hours a day on average did younger children report spending playing video games?
    2-3 hours
  • What is one implication of society from violent media described in the text?
    There are no consequences
  • In 2024, what percentage of teens who play video games play games containing violence?
    Just over half (56%)
  • What percentage of teens who play video games say violence is in all or most of the games they play?
    16%
  • According to the text, what might the lack of consequences in violent video games lead to?
    Young people acting upon violent thoughts
  • According to the text, what potential rebellion can violent media provide?
    Anonymity when viewing or playing
  • According to the text, what is a potential outcome of using violent games and media?
    A possible increase of anger
  • According to the text, what is catharsis in the context of violent media?
    Venting anger out through violent media
  • According to psychodynamic theory, what can watching or playing violent media do?
    Reduce aggressive feelings
  • What is operant conditioning?
    Learning through consequences
  • What is reinforcement in operant conditioning?
    Rewarding the desired behaviour
  • What is punishment in operant conditioning?
    Unpleasant consequences for undesirable behavior
  • According to the text, what might happen if a person is reinforced or has no consequences for playing violent video games?
    They may repeat the behaviour
  • In Bandura's 1965 study, what happened when there was no consequence for violence towards the Bobo Doll?
    Results were similar to the reward condition
  • What does Bandura's 1965 study suggest about the lack of punishment?
    People may reproduce the behavior
  • What is social learning theory?
    Learning through observation
  • What does social learning theory suggest about observing violent behavior?
    Someone may retain and reproduce the behavior
  • What is self-efficacy in the context of social learning theory?
    Belief in ability to complete a task
  • What was the aim of Bandura's 1961 study?
    To see if children reproduce aggression
  • What was Bandura's conclusion from his 1961 study?
    Behavior can be learned by imitation
  • According to the text, what might happen if someone has been exposed to violent video games or media?
    They may reproduce that behaviour
  • According to the text, why can't the decision to ban violent media be based solely on social learning theory?
    It may be a safer way of expressing aggression
  • According to the text, how can violent video games be used in a sense of catharsis?
    To remove aggressive feelings
  • What is catharsis a part of in Freud's theory?
    Having an emotional release
  • What can a person feel after completing catharsis?
    Relief and reduced symptoms
  • In Bushman's study, what did participants do after playing violent video games?
    Half used catharsis to vent
  • What did Bushman's study show about catharsis?
    Catharsis may not work
  • What happened to participants in Bushman's study who used catharsis?
    They became angrier
  • In Freud's theory, where are emotional releases particularly from childhood trapped?
    Inside the unconscious