MIL

    Subdecks (3)

    Cards (77)

    • Media
      Channels or ways we use to transmit of communicate messages; communication tools
    • Why media is important
      • Entertaining and providing an outlet for the imagination
      • Educating and informing
      • Serving as a public forum for the discussion of important issue
      • Acting as a watchdog for government, business and other institutions
    • Pre-Industrial Age (Before 1700s)

      • People discovered fire
      • Developed paper from plants
      • Forged weapon and tools with stone, bronze, copper and iron
    • Pre-Industrial Age (Before 1700s)

      • Cave paintings (35,000 BC)
      • Pictographs and petroglyphs
      • Papyrus in Egypt (2500 BC)
      • Clay Tablets in Mesopotamia (2400 BC)
      • Acta Diurna in Rome (130 BC)
      • Dibao in China (2nd Century)
      • Codex in the Mayan Region (5th Century)
      • Printing press using wood blocks (220 AD)
    • Industrial Age (1700s – 1930s)
      • People used the power of steam
      • Developed machine tools
      • Established iron production
      • Manufacturing of various products
    • Industrial Age (1700s1930s)

      • Printing press for mass production (19th Century)
      • Newspaper Production (1600s)
      • The London Gazette (1665)
      • Typewriter (1800)
      • Telephone (1876)
      • Motion Pictures (1890)
      • Sound Films (1894)
    • Electronic Age (1930s – 1980s)
      • Invention of the transistor
      • People harnessed the power of transistors
    • Electronic Age (1930s – 1980s)
      • Transistor Radio (1950s)
      • Commercial Television (Early to mid 1940s)
      • Large Electronic Computers (Late 1940s to early 1950s)
      • Mainframe Computers (1960s)
      • Personal Computer (late 1960s)
      • Overhead Projectors (OHP) (late 1950s, early 1960s)
      • LCD Projector (mid to late 1980s)
    • Information Age (1900s2000s)

      • Web Browser
      • Search Engines
      • Blogging Sites
      • Social Networks
      • Microblogging Sites
      • Instant Messaging and Video Conferencing
      • Portable Computers
      • Mobile Phone
      • Wearable Technology
      • Cloud and Big Data