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Physics
P2
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Cards (35)
Distance
Can be measured in
mm
, cm, m and
km
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Time
Measured in
ms
, s,
mins
and hours
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Calculating speed
speed =
distance
/
time
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Vector
Has
magnitude
and
direction
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Scalar
Has just
magnitude
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Velocity
Vector as it gives
speed
in a given
direction
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Distance-Time Graphs
Gradient shows
velocity
Steeper gradient =
faster
speed
Negative gradient = object returning to
starting
point
Horizontal line = object
stationary
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Velocity-Time Graphs
Gradient shows
acceleration
Steeper gradient =
greater
acceleration
Negative gradient = object
decelerating
Horizontal line =
constant
speed
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Area under
velocity-time
graph
Gives total
distance
travelled
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Calculating average speed
average speed
=
total distance
/ total time
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Electrostatic
interaction
Force of
attraction
or repulsion between
charged
particles
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Gravitational attraction
Force
between particles with
mass
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Contact
forces
Forces experienced in the
opposite
direction to contact, such as
friction
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Free body force diagrams
Show
direction
of forces on an object
Reaction force acts
normal
to line of contact
Friction acts
opposite
to movement
Weight acts
vertically
downwards
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Scale drawings of forces
Length of arrows represents force
magnitude
Larger arrow shows
resultant
force
Equal length arrows in
opposite
directions =
equilibrium
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Newton's First Law
An object has
constant velocity
unless acted on by a
resultant force
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Resultant force acts on an object
The object will
accelerate
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Inertia
Measure of how
difficult
it is to change an object's
velocity
based on its mass
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Momentum
Depends on
mass
and
velocity
(units Ns or kgms^-1)
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In an
elastic
collision, momentum and kinetic energy are
conserved
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Calculating recoil speed of a gun
Initial momentum =
0
Final momentum = momentum of gun + momentum of
bullet
Recoil speed = -bullet momentum /
gun mass
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Newton's Third Law
Every
action
force has an
equal
and opposite reaction force
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Work done
Force
x
distance
(in direction of force) (units Joules)
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Stretching/compressing an object
Requires more than one
force
applied
Pulling in
opposite
directions =
stretch
Fixed at one point and pulled =
stretch
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Elastic deformation
Object returns to
original
shape when
load
removed
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Plastic deformation
Object does not return to
original
shape when
load
removed
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Hooke's Law
F = kx, where F is
force
, k is spring
constant
, x is extension
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Force-extension graph
Linear line =
elastic
deformation, follows
Hooke's
Law
Non-linear line =
non-elastic
behaviour, does not follow Hooke's Law
Plastic deformation has
shallow
gradient
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Calculating work done on a spring
Work Done =
1/2 kx^2
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Weight
Force exerted on a mass by
gravitational field
(units
Newtons
)
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Gravitational potential energy
mgh
(
units Joules
)
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Moment of a force
Force x
perpendicular
distance
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Gears
Lower gear with fewer teeth turns
faster
with
less force
Higher gear with
more
teeth turns
slower
with greater force
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Pressure
Force
/
area
(to the normal)
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Hydraulic brakes
Piston forced into
narrow
cylinder, connected to
wider
brake cylinders
Pressure is
constant
, so greater force generated in
wider
cylinders
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