Computer Programming

Cards (17)

  • Momentum
    • Refers to how difficult it is to stop motion
    • It is the inertia in motion
    • It is the measure of how difficult it is to stop a moving object
    • It utilizes the first law of motion, the Law of Inertia
  • Speed
    Momentum
  • Mass
    Momentum
  • Factors affecting momentum
    • Mass (symbol: m | unit: kg)
    • Velocity (symbol: v | unit: m/s)
    • Scalar - no direction
    • Vector - with direction
  • Momentum formula
    • P=mv
    • Symbol: P
    • Unit: kgm/s
  • Impulse
    • The change of momentum of an object when the object is acted upon by a force for an interval of time
    • It utilizes the second law of motion, the Law of Acceleration
  • Factors affecting impulse
    • Force (symbol: F | unit: kg.m/s^2 or N)
    • Time (symbol: t | unit: s)
    • Mass (symbol: m | unit: kg)
    • Acceleration (symbol: a | unit: m/s^2)
    • Final Velocity (symbol: vf | unit: m/s)
    • Initial Velocity (symbol: vi | unit: m/s)
  • Impulse formula
    • I=Ft
    • Ft=mvf-vi
  • The second law of motion states that the net force of an object is equal to the product of its mass and acceleration
  • Acceleration is the rate at which the velocity of a body changes with the time and is expressed as a=vf-vi/t
  • The combination of the general formula and the acceleration formula is Ft=mvf-vi
  • The third law of motion states that for every action, there is an equal but opposite reaction
  • When two bodies approach each other from two opposite directions without stopping, then these objects will collide
  • The third law of motion states that the forces the objects exert on each other are equal in magnitude and opposite in direction
  • Law of Conservation of Momentum
    In an isolated system, the momentum before the collision is equal to the momentum after the collision
  • Types of collisions
    • Elastic Collision - after the collision, the two objects did not stick together. There are no deformations after the collision.
    • Inelastic Collision - after the collision, the two objects stick together
  • Formula for Inelastic Collision
    • v'=v1'=v2'
    • m1v1+m2v2=v'(m1+m2)