Computer Programming

    Cards (17)

    • Momentum
      • Refers to how difficult it is to stop motion
      • It is the inertia in motion
      • It is the measure of how difficult it is to stop a moving object
      • It utilizes the first law of motion, the Law of Inertia
    • Speed
      Momentum
    • Mass
      Momentum
    • Factors affecting momentum
      • Mass (symbol: m | unit: kg)
      • Velocity (symbol: v | unit: m/s)
      • Scalar - no direction
      • Vector - with direction
    • Momentum formula
      • P=mv
      • Symbol: P
      • Unit: kgm/s
    • Impulse
      • The change of momentum of an object when the object is acted upon by a force for an interval of time
      • It utilizes the second law of motion, the Law of Acceleration
    • Factors affecting impulse
      • Force (symbol: F | unit: kg.m/s^2 or N)
      • Time (symbol: t | unit: s)
      • Mass (symbol: m | unit: kg)
      • Acceleration (symbol: a | unit: m/s^2)
      • Final Velocity (symbol: vf | unit: m/s)
      • Initial Velocity (symbol: vi | unit: m/s)
    • Impulse formula
      • I=Ft
      • Ft=mvf-vi
    • The second law of motion states that the net force of an object is equal to the product of its mass and acceleration
    • Acceleration is the rate at which the velocity of a body changes with the time and is expressed as a=vf-vi/t
    • The combination of the general formula and the acceleration formula is Ft=mvf-vi
    • The third law of motion states that for every action, there is an equal but opposite reaction
    • When two bodies approach each other from two opposite directions without stopping, then these objects will collide
    • The third law of motion states that the forces the objects exert on each other are equal in magnitude and opposite in direction
    • Law of Conservation of Momentum
      In an isolated system, the momentum before the collision is equal to the momentum after the collision
    • Types of collisions
      • Elastic Collision - after the collision, the two objects did not stick together. There are no deformations after the collision.
      • Inelastic Collision - after the collision, the two objects stick together
    • Formula for Inelastic Collision
      • v'=v1'=v2'
      • m1v1+m2v2=v'(m1+m2)
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