Micro 4

Cards (13)

  • Transportation sector
    Rapid development and application of technological innovations enabling tourists to reach many destinations
  • Transportation and travel evolution
    1. Pre-Industrial Travel System Era
    2. Early-Industrial Travel System Era
    3. Mature-Railway System Era
    4. Express-Travel System Era
    5. Automobile-Based Travel System Era
    6. Modern-Tourism Travel System Era
    7. Post-Mobility Adjustment Era
  • Selection of transportation mode
    • Depends on mode of transport and frequency of use
    • Can turn into separate tourist attraction elements
  • Automobile transportation
    • Private cars
    • Vans
    • Buses
  • Recreation
    Activity of visiting a place to participate in relaxing or diverting activities from normal routines
  • Leisure
    Productive, creative, or contemplative use of free time
  • Views of recreation and leisure
    • Public agencies providing parks, playgrounds, etc.
    • Senior centers, sheltered workshops, treatment centers
    • Environmentalists concerned about impact on natural surroundings
  • Recreational participation
    • Travel and tourism
    • Cultural entertainment
    • Participation in arts
    • Hobbies
    • Membership in social clubs or interest groups
  • Types of attractions
    • Natural attractions
    • Purpose built attractions
    • Heritage attractions
    • Recreation attractions
    • Commercial attractions
    • Industrial attractions
  • Challenges faced by recreation and leisure service field

    • Serve diverse society
    • Emphasize key social purposes
    • Achieve fuller public understanding
    • Upgrade programs and facilities
    • Adopt benefits-based management
    • Promote recreation's identity as health-related field
    • Develop partnerships with environmental organizations
    • Expand and improve family-centered programs
    • Promote higher values and ethical practices in youth sports
    • Strive for fuller mainstreaming of persons with disabilities
    • Plan for long-term role of recreation and leisure
    • Develop higher levels of professionalism
  • Gaming entertainment
    Subset of gaming industry, refers to casino gaming business and all its aspects
  • Games and facilities found inside the casino
    • Table games
    • Card games
    • Slot machines/video games
    • Keno and bingo
    • Race and sports books
    • Casino cage
    • Surveillance
    • Ancillary departments
  • Reasons for visiting casinos
    • Lure of gambling
    • Recreation and entertainment
    • Social
    • Economic
    • Curiosity
    • Amenity offerings