Hci 1

Cards (21)

  • Cognition
    The process through which we become acquainted with things, or we gain knowledge
  • Aspects of cognition
    • Understanding
    • Remembering
    • Reasoning
    • Attending
    • Being aware
    • Acquiring skills
    • Creating new ideas
  • Objective of HCI
    Understand and represent how humans interact with computers in terms of how knowledge is transmitted between the two
  • Human Information Processing (1960s and 1970s)
    • Humans represented as information processors: everything that is sensed (sight, hearing, smelling, touch, taste) was considered to be information which the mind processes
    • The information entered and exists the mind through a series of ordered processing stages
  • Extended stages of the Information Processing Model
    1. Input or Stimuli
    2. Attention
    3. Encoding
    4. Memory
    5. Comparison
    6. Response Selection
    7. Response Execution
    8. Output of response
  • Sensory Stores
    Info from outside registered by modality-specific sensory stores (different stores for visual, auditory, and tactile material)
  • Short-term memory (also called Working memory)

    Working area where information is held temporarily for another processing activity like handling inputs, selecting, retrieving, storing, planning and preparing outputs. Limited capacity: 7+-2 chunks of information
  • Long-term memory
    Information entering long-term memory assumed to be permanent
  • Computational approaches to cognition
    • Information Processing model
    • Connectionist approaches (neural networks / parallel distributed processing): Brain metaphor where cognition is represented at the level of neural networks of interconnected nodes
  • Types of knowledge representation
    • Analogical Representations
    • Propositional representations
    • Distributed representations
  • Analogical representations
    Picture-like images (e,g, picture of an apple)
  • Propositional representations
    Abstract and language-like statements that make assertions (e.g. the book is on the table)
  • Distributed representations
    Networks of nodes where knowledge is implicit in the connections between the nodes
  • Knowledge representation approaches
    • Semantic networks: nodes and links. Nodes represent objects (e.g. cat, dog, horse, or classes of objects e.g. animals). Links correspond to relationships between the objects (e.g. a cat is an animal; or dog can bite)
    • Schemata: Schema is a network of general knowledge based on previous experience. Functions to facilitate our understanding of commonplace events so we can behave in a certain way in different situations
  • Schema example
    • Restaurant Script
  • Mental models
    Alternative to schema. Dynamically constructed – creations of the moment -by activating stored schemata. Representations of the surrounding world, the relationships between its various parts and a person's intuitive perception about their own acts and their consequences. Can help shape behavior and set an approach to solving problems
  • Mental models are either analogical representations or a combination of analogical and propositional representations
  • Mental models are distinct from, but related to images
  • Mental models can be thought of as 'the relative position of a set of objects in an analogical manner that parallels the structure of the state of objects in the world
  • Mental models are constructed when we need to make an inference or a prediction about a particular state of affairs
  • Mental models are incomplete and constantly evolving. They are usually not accurate representations of a phenomenon; they typically contain errors and contradictions. They are parsimonious and provide simplified explanations of complex phenomena