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Physics
Mechanics and Materials
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Cards (77)
Scalars
Physical quantities that describe only a
magnitude
Vectors
Physical quantities that describe
magnitude
and
direction
Examples of
scalars
Distance
, speed, mass,
temperature
Examples of vectors
Displacement
, velocity, force/weight,
acceleration
Adding vectors - Calculation
1. Use
Pythagoras
to find resultant
magnitude
2. Use
trigonometry
to find
direction
Adding vectors - Scale drawing
1. Draw
scale
diagram using
ruler
and protractor
2. Measure
magnitude
and
direction
from diagram
Resolving vectors
Splitting a vector into
perpendicular
components using
trigonometry
Formulas for resolving vectors:
x
= V cos θ, y =
V sin θ
Hint for resolving vectors: Use cos for components in the direction of the
angle
, use sin for components perpendicular to the
angle
Equilibrium
When the sum of all forces acting on an object is
zero
, so it is either at
rest
or moving at constant velocity
Showing equilibrium
1. Add
horizontal
and vertical components of forces, showing they equal
zero
2. Draw scale diagram, if it forms a
closed triangle
then object is in
equilibrium
Moment
of a
force
Force
multiplied by perpendicular distance from line of action of
force
to point
Couple
Pair of coplanar forces equal in
magnitude
but acting in
opposite
directions
Moment of a couple
One of the forces multiplied by perpendicular distance between lines of action of forces
Principle of moments
For an object in equilibrium, sum of
anticlockwise
moments = sum of
clockwise
moments
Centre of mass
Point at which an object's
mass
acts
If an object is uniform, its
centre
of
mass
is at its centre
Speed
Scalar
quantity describing how quickly an object is
travelling
Displacement
Vector
quantity describing the overall distance travelled from
starting
position
Velocity
Rate of change of
displacement
Acceleration
Rate of change of
velocity
Instantaneous velocity
Velocity at a specific point in time, found from
gradient
of
displacement-time
graph
Average velocity
Velocity over a specified time frame, found by
dividing final displacement
by time taken
Uniform
acceleration
Acceleration is
constant
Acceleration-time graphs
Area under graph is change in
velocity
Velocity-time graphs
Gradient is
acceleration
, area under graph is
displacement
Displacement-time graphs
Gradient is
velocity
Formulas
for
uniformly accelerated
motion
v
=
u
+ at
s = (u+
v
)t/
2
s =
ut
+ at^
2
/2
v
^2 = u^2 +
2as
Projectile motion
Vertical and horizontal components are
independent
, can be evaluated separately using
uniform
acceleration formulas
Free fall
Motion with constant
acceleration
of g (
9.81
m/s^2)
Friction
Force
opposing
motion, converts
kinetic
energy to other forms
Air resistance
Frictional
force experienced by objects moving through
fluid
, increases with speed
Lift
Upward force on objects moving through
fluid
, caused by
change
in fluid flow direction
Terminal speed
Speed at which frictional forces
equal
driving forces, so
no
acceleration
Air resistance
affects both vertical and
horizontal
components of projectile motion
Newton's
1st
law
An object will remain at
rest
or travelling at
constant velocity
until a resultant force acts on it
Newton's 2nd law
Acceleration is proportional to resultant force, F = ma
Newton's
3rd
law
For every force, there is an
equal
and
opposite
reaction force
Free-body diagram
Diagram showing all
forces
acting on an object
Momentum
Product of mass and
velocity
, always
conserved
in closed systems
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