skill

Cards (13)

  • ACEFLAG
    • Accurate
    • Consistent
    • Efficient
    • Fluent
    • Learned
    • Aesthetically
  • Closed skills

    • Consistent environment
    • Predictable
  • Learned, self-paced skills
    • Performer controls and initiates the start of the movement
    • Performer controls the speed of the movement
    • Closed skills
  • Open skills
    • Movement based on the actions of others
    • Changing environment
  • Discrete skills
    • Have a clear beginning and end
    • Have to restart the whole movement
  • Serial skills
    • A linked series of discrete drills (routines)
    • The end of one movement is the start of the next
  • Complex skills
    • Many stimuli
    • High perceptual load
    • Many decisions
    • More feedback
  • Highly organised skills

    • Skill can be separated and practised as sub-routines
  • Learning of one skill
    Can cause positive transfer, pointing out similarities, reaching similar skills
  • Learning of one skill
    Can cause negative transfer, inhibiting the learning of another skill
  • Learning of conflicting skills
    Taught together can be problematic
  • Zero transfer: learning of a skill has no impact on learning another
  • Bilateral transfer: learning a skill on one side of the body transfers to the other side