information processing

Cards (45)

  • can't
    Unable to do something
  • currently
    At the present time
  • 57
    The number fifty-seven
  • the
    Definite article
  • three stores
    Three retail locations
  • sense specific, unlimited
    Able to perceive without limit
  • 'memory: everything we percieve (displayed) is scored in our memory
  • Memory processes

    • Encoding
    • Maintenance
    • Retrieval
  • STSS
    Holds all displayed information
  • STSS
    • Capacity is short duration, unconscious
  • Selective attention and encoding
    Occurs to the STM
  • STM
    Only processes relevant stimuli, limited capacity, 30 second duration
  • DCR process occurs through the STM
  • Encoding
    Occurs to the LTM
  • LTM

    Comparisons, decoding, executive motor programmes, schema
  • 171 68 Sec

    A duration of time
  • Grae
    A name or term
  • Baddeley + Hitch: model of STM prior to encoding

    Central executive controls the flow of information between systems
  • Phonological loop
    • Handles hearing, verbal guidance/feedback, coaching
  • Visuospatial sketchpad
    • Handles visual demonstrations, vicarious experiences
  • Episodic buffer
    • Links information together, timing, sequencing
  • Whiting's model: all the sensory information for the performer (display) through the senses (sensory organs)
  • Perceptual selective attention, filtering relevant information/data
    1. Detection
    2. Comparison
    3. Recognition
    4. Decision making
  • Translatory
    Decisions are converted into commands
  • Effector
    Neural stimulation of muscles via the CNS, to produce contractions, timing/sequencing
  • Information processing: retrieving a necessary skill from the LTM

    1. Input: all display data (internal/external), proprioception
    2. Decision making: comparisons, interpretation of the environment
    3. Stimulus identification (OCR), response selection, response programming
    4. Output: nerve impulses and muscular contractions
  • Practice over-learning essential skills, purposeful practice
  • Transfer (competition environment), varied practice
  • Attentional factors
    • Selective attention
    • Optimal arousal control
    • Cue utilisation
    • Anticipation (temporal/spatial)
    • Process-focus
  • Psychology
    • Mental rehearsal/imagery
    • Relaxation
    • Thought-stopping
  • Physical
    • Warm up
    • Essential skills for nerve transmission
  • Reaction time
    The time taken for information processing to occur
  • Response time
    Reaction time
  • Movement time
    The time taken to complete a movement
  • Hick's law: more possible responses = longer reaction time, bottleneck theory, single channel hypothesis
  • Varied practice is essential for improving reaction time
  • Anticipation
    Prediction of a situation (temporal), pre-loading should be combined
  • Skill (spatial)
    Ability to perform a physical task in space
  • Psychological refractory period
    A delayed response to a stimulus because of the onset of another
  • Improving reaction time: time between the onset of a stimulus and the completion of the movement in response to it