sport psychology

Cards (59)

  • Personality
    The unique characteristics of a person
  • Trait
    • Nature/innate, biological, stable/consistent
  • Social learning
    • Nurture, experiences, learned from models
  • Interactionist
    Combination of trait and social learning
  • Hollander's model

    Explaining personality interaction
  • Core
    • Stable psychological beliefs and values
  • Typical responses

    • How individuals usually respond
  • Role-related
    • Behaviour that responds to the environment
  • Attitude
    An individual's beliefs towards something
  • Attitude formation
    • Past experiences
    • Social learning
    • Socialisation
    • Role models
    • Media
  • Triadic model
    3 components of attitude formation (ABC)
  • Affective
    • Feelings towards a sport/activity
  • Behavioural
    • Doing the sport/activity (rewards)
  • Cognitive
    • Knowing what will/won't happen
  • Changing attitude
    Cognitive dissonance, knowledge, praise, persuasive communication (positive beliefs)
  • Arousal
    Somatic and cognitive
  • Drive
    Performance increases with arousal in a linear fashion
  • Inverted-U
    Performance is highest at 'optimum arousal' and decreases either side, varies depending on skill
  • Catastrophe
    A sudden drop in performance once the optimum level has been reached, high somatic and cognitive anxiety
  • Peak flow
    Ultimate psychological state, concentration, control and 'effortless' movements
  • Anxiety
    Fear of failure, case significance, self-confidence/effects, injury
  • Somatic anxiety

    • Physiological - increased heart rate, twitching
  • Cognitive anxiety
    • Psychological - irrational thoughts, worrying
  • Trait anxiety
    Natural tendency to be anxious in any situation
  • State anxiety
    Only becoming anxious in a specific situation
  • Anxiety measurement

    • Questionnaires/observation
    • Physiological methods
  • Aggression
    Purposely harming an opponent, outside of the rules, hostile
  • Assertion
    Playing hard with effort, within the rules
  • Instinct theory
    Aggression will inevitably build up in people and be released when we are provoked enough
  • Frustration-aggression
    When an individual experiences something that blocks them from achieving a goal
  • Aggressive cue
    Aggression results from high levels of arousal and cues/triggers being present
  • Social learning
    Aggression is learned from observing the reinforced behaviour of role models (socialisation)
  • Aggression strategies
    • Cognitive/somatic stress management
    • Ensure praise/positive reinforcement
    • Goals
    • Responsibility
  • Motivation
    A person's desire to succeed at something
  • Extrinsic motivation
    • Trophies, money, medals, praise, fame
  • Intrinsic motivation

    • Self-satisfaction, pride of achieving goals
  • Atkinson's achievement motivation theory
    NACH (competition/challenge, welcomes feedback/failure, persistent, takes responsibility, low probability of success) vs NAF (avoidance, low self-efficacy/confidence, gives in, takes the easy option, learned helplessness, high probability of success)
  • Goal theory
    Individual goals can be set to increase motivation
  • Strategies to increase motivation
    1. Set achievable goals
    2. Provide positive reinforcement / rewards
    3. Credit internal reasons for success
  • Social facilitation or inhibition
    • Presence of others can affect performance
    • Passive others (audience)
    • Co-actors
    • Interactive (competitive co-actors, social reinforcers like crowd)