addiction

    Cards (53)

    • Nicotine
      Social learning theory - role models, observation, imitation, vicarious reinforcement, mediational processes
    • Operant conditioning
      Positive/negative reinforcement, reward, mesolimbic pathway, withdrawal symptoms encourage people to smoke more often
    • Classical conditioning
      Association between primary and secondary reinforcer = cue reactivity, pleasurable effects of smoking + stimuli (lighter) = craving (cue reactivity)
    • Gambling
      Risk of winning/losing = rewarding, secretive, out of control, withdrawal symptoms
    • Social learning theory
      Vicarious reinforcement, observing others win (role models)
    • Operant conditioning
      Withdrawal symptoms, financial debt (partial reinforcement) ensures excitement remains high
    • Classical conditioning

      Secondary reinforcers (alcohol, bookies, friends betting shops/apps)
    • Cognitive bias
      Premise that gambling addicts think differently to non-gambling addicts, distortion of memory, attention and thinking
    • Recall bias
      Only remembering wins to confirm views
    • Illusions of control
      'Beat the system' controlling wins
    • Gambler's fallacy
      Distorted views about chance
    • Pathological gamblers have poor planning skills and cognitive flexibility, Cavedine (2002)
    • Pathological gamblers showed similar decision making impairments to frontal lobe damaged patients, Cavedine (2002)
    • CBT
      Helps change the way addicts think about their addiction and learn ways to cope with tempting circumstances
    • Research has shown that CBT reduces the frequency of gambling
    • CBT for gambling addiction
      1. 10 sessions over 12 weeks
      2. Functional analysis: identify high risk situations, focus on client's thoughts before, during and after, identify/try to prevent triggers
      3. Relapse prevention: provides coping strategies for triggers, relaxation skills to learn from their relapse
      4. Skills training: cognitive restructuring - skills become tailored to the individual and their addiction, tackles cognitive biases with an education of reality, encourages negative thinking about gambling, take these skills into real life
    • Aversives
      Emetic (sickness-inducing) drugs, Antabuse, used with alcoholics which creates a hypersensitivity to alcohol and causes sickness, rapid effect 5-10 minutes after drinking
    • Agonists
      Works as a drug substitute, bind to the receptors in the same way to cause the same activation as the addictive substance, carefully monitored to prevent withdrawal
    • Agonists
      • Methadone & heroin
    • Antagonists
      Block receptors so the drug of dependence can't have usual effects of euphoria
    • Antagonists
      • Naltrexone used for heroin dependency
    • Antagonists
      • Side effects: nausea, headaches, fatigue, dizziness, muscle pain
    • Side effects
      • nausea
      • headaches
      • tadigive
      • dizziness
      • musue pain
    • Nicotine Replacement Therapy
      • Agonists that work in the same way as nicotine bind to the nicotinic acetylchoune receptons in the mesolimbic pathway = release of dopamine in the ducious accumbens = rewarding effect on the pre-frontal contex
      • Amount of nicotine is managed to prevent craving and subsequently reduced
      • Transdermal patches, gum and nasal spray
    • Nicotine Fiore
      1994+
    • Meta-analysis showed nicotine patches meant people were twice as key to quit than a placebo group
    • Kim + Grant et al
      2001
    • 17 complusive gamblers on Naurexone for 6 weeks, only 2 relapsed when they stopped taking the medication
    • Gambling
      • Gamblers fill the same rush as drug addicts within the reward system
      • Agonists that block dopamine receptons
      • No officially approved drug treatment, but Naltrexone is used to BLOCK the rewarding effects of dopamine which reduces the compulsion to gamble
    • Azjen (1991)

      Theoretical model that attempts to describe the components involved in making a behavioural decision
    • Components of the model
      • Personal attitudes
      • Subjective norms
      • Perceived behavioural control
    • Perceived Behavioural Control
      Directly influences our intentions to change our behaviours
    • Perceived Behavioural Control
      • Willpower, determination and self-efficacy
      • Generally the most important to determine success
    • Personal Attitudes
      Collection of the addict's beliefs, weighs up the positives and negatives of changing their behaviour
    • Can only change when positives outweigh the negatives
    • Subjective Norms
      Addict's belief of social norms/consequences, those who matter to the addict (friends, family) who will approve or disapprove their behaviour
    • Only change when they disapprove of their behaviour
    • Theory of Planned Behaviour - Azjen (1991)

      1. Personal Attitudes
      2. Subjective Norms
      3. Intention
      4. Behaviour
      5. Perceived Behavioural Control
    • The model doesn't explicitly state how to change behaviour
    • The model can be used to devise treatment schemes to address each component for an individual