Doubtful proposition challenging commonknowledge (e.g., the brain-in-a-vat scenario)
Gettier Case
Scenario where justified true belief doesn't constitute knowledge (e.g., belief in being a brain in a vat)
Epistemology
Study of knowledge, justification, and belief
Thought Experiments
Hypothetical scenarios to explore philosophical concepts (e.g., the Chinese Room)
Strong AI
Belief that implementing certain computational processes equals having a mind
Chinese Room
Thought experiment illustrating limits of computational understanding (e.g., Searle's Chinese Room)
Simulation vs. Reality
Contrast between simulated phenomena and genuine reality (e.g., simulated minds vs. real minds)
Causal Relations
Connections between cause and effect (e.g., brain causing mental events)
Constitutive Relations
Relationships where one thing constitutes another (e.g., mind constituted by brain)
Mind-Brain Relationship
Connection between mental processes and physical brain
Justification
Grounds for believing something is true
Understanding
Comprehension of meaning or significance (e.g., understanding Chinese)
Semantics vs. Syntax
Meaning vs. structure of language (e.g., in the Chinese Room, syntax without semantics)
Computational Structure
Framework governing computational processes (e.g., rules governing the Chinese Room)
Artificial Intelligence
Simulated intelligence in machines (e.g., Strong AI)
Turing Test
Evaluation of a machine's ability to exhibit human-like intelligence (e.g., AI passing Turing Test)
Consciousness
State of awareness and subjective experience
Intelligence
Capacity for learning, reasoning, and problem-solving
Chinese Room Argument
Challenges sufficiency of computational simulation for genuine understanding (e.g., Searle's lack of understanding in the Chinese Room)
Whole Systems Objection
Contends that the entire system, including the room, understands Chinese (e.g., the Chinese Room as a whole system)
Computational Structure Objection
Raises doubts about whether the Chinese Room replicates the computational structure of a mind (e.g., differences in states and rules)
Causal vs. Constitutive Argument
Considers the relationship between mind and brain (e.g., brain causing mental events vs. constituting the mind)
Searle does not think that we are machines in any meaningful sense. He argues against the idea that the mind can be reduced to computational processes, suggesting that there is more to consciousness and understanding than mere computation.
Searle does not deny that our brains can be described as running programs in a metaphorical or analogical sense. However, he argues that the computational processes in the brain are fundamentally different from the formal symbol manipulation performed by digital computers.
Searle does not consider himself a dualist in the traditional sense. Although he acknowledges the causal relationship between the brain and mental states, he rejects the idea that the mind is entirely independent of the physical brain.
Searle does not believe that proponents of strong AI necessarily assume that the mind is a part of the natural biological world. He argues against the view that all there is to having a mind is implementing certain kinds of computational processes, suggesting that understanding and consciousness cannot be reduced to purely computational mechanisms.
Original Meaning
Intrinsic significance of a symbol or sequence, independent of external interpretation
Derived Meaning
Extrinsic significance assigned to a symbol or sequence based on external interpretation
Substrate Independence
Concept that minds can exist in various physical substrates, not limited to biological systems
Searle's Argument
Asserts that genuine thinking requires original meaning, questioning the sufficiency of programmed semantic content for computer thought
Simulation Argument (Bostrom)
Proposition suggesting that either humanity is likely living in a computer simulation or some alternative surprising reality exists
Functionalism
Theory asserting that mental states are defined by their functional role in the cognitive system, not by their physical substrate
Indifference Principle
States that an observer should reason as if they were randomly selected from all possible observers, crucial in Bostrom's Simulation Argument
Original Meaning
Intrinsic, while Derived Meaning is extrinsic and based on external interpretation
Searle's Argument
Posits that genuine thinking necessitates original meaning, challenging the idea that programmed semantic content can lead to computer thought
Simulation Argument (Bostrom)
Suggests that either humanity is likely living in a simulation or some other surprising reality exists, relying on principles like substrate independence and simulated consciousness
Inductive Reasoning
Drawing general conclusions from specific observations, a key component in evaluating the probability of living in a simulation in Bostrom's argument
Modus Ponens
Logical rule stating that if a conditional statement (If P then Q) is true, and the antecedent (P) is true, then the consequent (Q) must be true. Used in analyzing logical implications within arguments
According to equation (F), the fraction of all observers with human-type experiences that live in simulations is approximately 0.00009999
Bostrom believes that the supposition that 1 percent of all civilizations at our current level of development go on to invent technologies for simulating human-type minds is unreasonable