Audiences and consumption (ACNH)

Cards (13)

  • Is ANCH safe for children?
    • Little to no violence
    • Safeguarding rules
  • Games Rating Authority
    UK body that regulates video games using the PEGI system
  • New technology
    Makes regulation more difficult (according to Livingstone + Lunt)
  • Symbiotic relationship
    Relationship between 2 or more parties that benefit both
  • Producers and audiences
    Work together for the game to be successful
  • Making is Connecting (Gauntlett)
  • Reasons for Making is Connecting
    • Social interaction
    • Part of a community
    • Promote creativity
    • Express political opinions
    • Explore their identity
    • Critique the game
  • Examples of Making is Connecting
    • Articles
    • YouTube channels
    • Animated series
  • Secondary target audience

    Adults and younger adults
  • The game is designed to have universal appeal and can be enjoyed by people from different social and cultural backgrounds
  • Gratifications theory

    Explains the use of games for social interaction
  • Nostalgic and comfortable, unproblematic texts

    Appeal to adults as well as children with a lot of spare time
  • The 13th best selling game had a profit of 42 billion