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Evolving media - section A
Animal crossing
Audiences and consumption (ACNH)
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Created by
Bibi Symons
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Cards (13)
Is ANCH safe for children?
Little to
no
violence
Safeguarding
rules
Games Rating Authority
UK
body
that
regulates
video games using the
PEGI
system
New technology
Makes
regulation
more
difficult
(according to Livingstone + Lunt)
Symbiotic relationship
Relationship
between
2
or more parties that
benefit
both
Producers and audiences
Work
together
for the game to be
successful
Making is
Connecting
(
Gauntlett
)
Reasons for Making is Connecting
Social
interaction
Part
of a
community
Promote
creativity
Express
political
opinions
Explore their
identity
Critique the game
Examples of Making is
Connecting
Articles
YouTube
channels
Animated
series
Secondary
target audience
Adults
and
younger adults
The game is designed to have
universal
appeal and can be enjoyed by people from different social and
cultural
backgrounds
Gratifications
theory
Explains the use of games for
social interaction
Nostalgic
and
comfortable
, unproblematic texts
Appeal to adults as well as children with a lot of
spare
time
The
13th
best selling game had a profit of
42
billion