Physics

Cards (216)

  • Every measurement or quantity has a unit
  • Units
    • Meters for distance
    • Seconds for time
  • Prefixes
    • Used for very big or very small numbers
    • Generally go up or down in thousands times 1,000
    • Divide by a th000
  • Centimeters and decimeters are exceptions to the prefix rule
  • Converting units
    1. Think do I want a bigger number multiplied by the conversion factor or a smaller number
    2. If smaller, divide by the conversion factor
  • Prefixes in standard form
    • Bigger than a meter: Positive power on 10
    • Smaller than a meter: Negative power on 10
  • Force
    • Any push or pull
    • Can be contact forces (physically touching) or non-contact (like magnetism, electrostatic, gravity)
  • Representing forces
    • With vectors (arrows showing direction and magnitude)
    • Magnitude is the size of the force, indicated by length of arrow
  • Finding resultant force
    1. Technically add the vectors
    2. If in opposite directions, one must be negative
    3. If at right angles, use Pythagoras or trigonometry
  • Balanced forces
    • Forces add up to zero
    • Object will not accelerate, stays at constant velocity (which could be zero)
  • Scalar
    Measurement or quantity with magnitude but no direction
  • Vector
    Measurement or quantity with both magnitude and direction
  • Weight
    • Force due to gravity acting on an object
    • Calculated as mass * gravitational field strength (9.8 N/kg or 10 N/kg)
  • To lift an object upwards at constant speed, the upward force must equal its weight
  • Work done
    • Energy transferred by a force
    • Calculated as force * distance moved
  • Gravitational potential energy
    • Energy gained when an object is lifted
    • Calculated as mass * gravitational field strength * height
  • Moment
    • Turning force
    • Calculated as force * perpendicular distance to pivot
  • If clockwise and anticlockwise moments are balanced, the object will not turn
  • Gears
    Application of moments to increase the moment produced
  • Speed and velocity
    • Measured in m/s
    • Velocity has direction (can be positive or negative)
  • Calculating speed and velocity
    1. Speed = distance / time
    2. Velocity = displacement / time
  • Speed/velocity time graph
    Gradient = acceleration (m/s^2)
  • Acceleration due to gravity is 9.8 m/s^2
  • Distance from speed/velocity time graph
    Area under the graph
  • Newton's equations of motion
    • Used to predict an object's motion when accelerating
    • Involve variables: displacement, initial velocity, final velocity, acceleration, time
  • Newton's first law
    If no resultant force, motion is constant (no change in velocity)
  • Inertia
    Tendency for an object's motion to stay constant unless acted on by a resultant force
  • Newton's second law
    Force = mass * acceleration
  • Proving Newton's second law
    1. Use a trolley on a track, pulled by weights over a pulley
    2. Measure acceleration with light gates
    3. Plot force vs acceleration graph, should be straight line through origin
  • Newton's third law
    For every action force, there is an equal and opposite reaction force
  • Thinking distance
    Distance travelled before reacting to something
  • Doubling speed
    Quadruples braking distance
  • Momentum
    • Measure of how hard it is to stop something
    • Calculated as mass * velocity
  • In a collision, total momentum is always conserved
  • Force and momentum
    Force = rate of change of momentum
  • Energy
    Cannot be created or destroyed, only converted between different stores
  • Energy stores
    • Kinetic energy
    • Gravitational potential energy
    • Elastic potential energy
  • Every measurement or quantity has a unit
  • Kinetic energy
    Calculated as 1/2 * mass * velocity^2
  • Units
    • Meters for distance
    • Seconds for time