Quiz

Cards (16)

  • Example questions related to tomorrow's quiz
    1. Go over the questions
    2. Help in preparation
    3. Give an idea of the types of questions
  • Model matrix

    Interacts with the view and projection matrices
  • Rendering a complex scene with multiple objects

    Each object has its own model matrix transformations
  • Applying a non-uniform scale to the model matrix in OpenGL
    The object's shape distorts
  • Rendering a scene with multiple objects
    Applying transformations hierarchically using the model matrix is more efficient
  • gluPerspective() function in OpenGL

    Requires field of view, aspect ratio, near and far clipping planes to define a perspective projection
  • Objects closer to the far clipping plane in a perspective projection
    They become smaller
  • Setting up a perspective projection matrix in OpenGL

    To accurately simulate the way objects appear smaller as they move away from the viewer
  • Normal matrix in OpenGL transformations
    To transform normals from object space to eye space
  • Vertex shader in a graphics pipeline
    Its primary function is transforming vertices
  • Typical stage in the rendering pipeline
    Vertex shading, Texture mapping, Rasterization, Fragment blending
  • If an object undergoes a scaling transformation, the property that remains unchanged is orientation
  • Fragment shader in OpenGL
    Its main function is processing individual pixels
  • A rotation matrix for any axis that does not coincide with a coordinate axis can be set up as a composite transformation involving combinations of translations and the coordinate-axis rotations
  • The frame-buffer locations and the corresponding screen positions are referenced
  • Display Processor
    Its purpose is to