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Model matrix
Interacts with the
view
and
projection matrices
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Rendering a
complex
scene with multiple objects
Each object has its own model
matrix
transformations
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Applying a non-uniform scale to the model matrix in OpenGL
The object's
shape
distorts
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Rendering a scene with multiple objects
Applying
transformations hierarchically
using the model
matrix
is more efficient
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gluPerspective
() function in OpenGL
Requires field of view,
aspect ratio
, near and far clipping planes to define a
perspective projection
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Objects closer to the far clipping plane in a perspective projection
They become
smaller
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Setting up a
perspective projection matrix
in OpenGL
To accurately simulate the way objects appear
smaller
as they move
away
from the viewer
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Normal matrix in OpenGL transformations
To transform
normals
from object space to
eye
space
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Vertex shader in a graphics pipeline
Its primary function is
transforming vertices
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Typical stage in the rendering pipeline
Vertex shading
,
Texture mapping
, Rasterization, Fragment blending
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If an object undergoes a scaling transformation, the property that remains
unchanged
is
orientation
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Fragment shader in OpenGL
Its main function is processing
individual pixels
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A rotation matrix for any axis that does not
coincide
with a coordinate axis can be set up as a composite transformation involving combinations of translations and the
coordinate-axis rotations
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The frame-buffer locations and the corresponding screen
positions
are referenced
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Display Processor
Its
purpose
is to
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