chapter 5 tqm

Cards (27)

  • Statistics
    The science concerned with the collection, organization, analysis, interpretation, and presentation of data
  • The use of statistical methods in quality dates back to 1903 at the Bell Telephone system
  • In the 1920s, Bell Labs thought that statistical tools would have applications in the factory, and began to experiment with statistical sampling, eventually leading to the development of control charts
  • Experiment

    A process that results in some outcome
  • Outcome
    The result that we observe, e.g. the number of defective parts in the sample or the length of time until the bulb fails
  • Sample space
    The collection of all possible outcomes of an experiment
  • Probability
    The likelihood that an outcome occurs
  • Probabilities are presented mathematically as fractions (½, ¼, ¾) or as decimals (0.25, 0.50, 0.75, 0.90) between zero and 1
  • A probability of 0 means that something never happen; and a probability of 1 indicates that something will definite happen
  • Event
    A collection of one or more outcomes from a sample space, e.g. finding 2 or fewer defectives in the sample of 10, or having a bulb burn for more than 1000 hours
  • Complement of an event A (Ac)
    Consists of all outcomes in the sample space not in A
  • Mutually exclusive events
    Events that have no outcomes in common
  • Calculating Probabilities
    1. Rule 1: The probability of any event is the sum of the probabilities of the outcomes that compose that event
    2. Rule 2: The probability of the complement of any event A is P(Ac) = 1 - P(A)
    3. Rule 3: If events A and B are mutually exclusive, then P(A or B) = P(A) + P(B)
    4. Rule 4: If two events A and B are not mutually exclusive, then P(A or B) = P(A) + P(B) - P(A and B)
  • Conditional probability

    The probability of occurrence of one event A, given that another event B is known to be true or have already occurred
  • Independent events
    Two events A and B are independent if P(A | B) = P(A)
  • Random variable
    A numerical description of the outcome of an experiment
  • Probability distribution
    A characterization of the possible values that a random variable may assume along with the probability of assuming these values
  • Cumulative distribution function
    Specifies the probability that the random variable X will assume a value less than or equal to a specified value, x, denoted as P(X ≤ x)
  • Important Probability Distributions
    • Discrete: Binomial, Poisson
    • Continuous: Normal, Exponential
  • Sampling Methods
    • Simple Random Sampling
    • Stratified Sampling
    • Systematic Sampling
    • Cluster Sampling
    • Judgment Sampling
  • Design of Experiments (DOE)
    A systematic, efficient method that enables scientists and engineers to study the relationship between multiple input variables (aka factors) and key output variables (aka responses)
  • DOE is a structured approach for collecting data and making discoveries
  • When to use DOE
    • To determine whether a factor, or a collection of factors, has an effect on the response
    • To determine whether factors interact in their effect on the response
    • To model the behavior of the response as a function of the factors
    • To optimize the response
  • Ronald Fisher first introduced four enduring principles of DOE in 1926: the factorial principle, randomization, replication and blocking
  • Generating and analyzing these designs relied primarily on hand calculation in the past; until recently practitioners started using computer-generated designs for a more effective and efficient DOE
  • Why use Design for Experiment (DOE)
    • DOE is useful in driving knowledge of cause and effect between factors
    • To experiment with all factors at the same time
    • To run trials that span the potential experimental region for our factors
    • In enabling us to understand the combined effect of the factors
  • If DOE does not exist, experiments are likely to be carried out via trial and error or one-factor-at-a-time (OFAT) method