etech lesson 5

Cards (16)

  • A delivery medium, a form of mass communication – newspaper, magazine or tv
    media
  • Media
    Tools that are used to represent or do certain things
  • Media
    An information presentation/distribution tool
  • Multimedia
    The usage of multiple agents for disseminating and presenting information to audience (target user)
  • Multimedia
    A combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means
  • Static media
    • Consist exclusively of a sequence of individual elements without a time component
  • Text
    The basic element of multimedia, a term for something that contains words to express something, used in contents and labels in menus or navigational buttons
  • Graphics
    Two-dimensional figure or illustration, could be produced manually or by any computer graphics technology, used in multimedia to show more clearly what a particular information is all about
  • Dynamic media
    • Time-dependent continuous media
  • Animation
    The illusion of motion created by the consecutive display of images of static elements, used in multimedia to further enhance/enrich the experience of the user to further understand the information conveyed to them
  • Sound
    The sound we hear, encompasses everything from music and speech to sound effects and environmental noise, the sonic representation of any kind of sound
  • Video
    The technology of capturing, recording, processing, transmitting, and reconstructing moving pictures, brings a sense of realism to multimedia files and useful in engaging the users and evoking emotion
  • Interactive multimedia
    Refers to digital content that combines various forms of media, such as text, graphics, audio, video, and animations, in a way that allows users to engage with and manipulate the content
  • Interactive multimedia
    • Offers users an active role in shaping their experience and often involves user input and feedback
  • Characteristics of interactive multimedia
    • User interaction
    • Dynamic content
    • Feedback and response
    • Engagement
    • Non-linearity
  • Trends in interactive multimedia