CLASSICAL BEHAVIORISM - It focuses primarily on observable behaviors and rejects the inclusion of unobservable mental processes such as thoughts and feelings in the study of psychology.
NEOBEHAVIORISM - It acknowledged the importance of observable behavior but also incorporated the study of internal mental processes, albeit indirectly.
Classical Conditioning - Learning that occurs on the basis of association, when naturally eliciting stimulus is paired with a neutral stimulus.
Operant Conditioning - Learning that occurs through reinforcement rather than association of one stimilus with another.
Conditioned Response - Behavior may be motivated by drive or need strengthened or weakened by reinforcement in the form of reward or punishment.
Neobehaviorism - The unwillingness to make assumptions about the existence and importance of drives.
2 Types of Reinforcers for Humans
Primary Reinforcers - unconditioned stimuli that do not require learning to be effective reinforcers.
Secondary Reinforcers - are learned and developed through pairing with primary reinforcers
Strengths of Behaviorism
Analysis of observable behavior
Effectivetherapeutic techniques
Empathic understanding on the behavior rather than the person
Weaknesses of Behaviorism
One dimensional approach
Positivist paradigm
Environmental determinism
Does not account for other types of learning
Social learning theory - The school of behavioral thought that has best combined internal and external processes.
Social learning theory - Rooted in the S-O-R formulation and places its emphasis on social and cognitive factors that contribute to behavior.
Four fundamental factors
Drives
Cues
Responses
Rewards
Drives - They produce discomfort that impels humans to act when
encountering a cue.
Cue - anything that serves as a signal, triggering a behavioral response to reduce the drive
Responses - Reduces the drive
Important Factors in adaptive learning - higher mental processes
Foresight - an ability to formulate a response, not on the basis of the immediacy of a stimulus, but rather on the knowledge of what is likely to happen
Language - not only as a product of social learning but also as a form of self- speech essential to the acquisition of reasoning
Language - Using certain words when labeling something or someone influences behavior
Reasoning - the ability to make necessary connections among discrete stimuli, creating complexes of learning in which drives, cues, responses, and rewards are logically related in a patterned learning sequence
Same behavior - Denotes that any two people may respond in the same manner
Copying - a person learns to model his or her behavior on that of another.
Matched-dependent - Person attempts to match the behavior of someone else by depending on cues provided by the other person.
frustration-aggression hypothesis - the expression of either aggressive or passive behavior is learned behavior stemming from unresolved anger, fear, or frustration experienced in infancy and early childhood
reciprocal determinism- allows us to control our thoughts and our environments, which, in turn, affects what we do.
Imitative Response - novel responses to a model are learned almost instantly and in their entirety rather than gradually
Inhibitory or disinhibitory response - may strengthen or weaken a previously learned response; the model’s behavior may suggest whether a previously learned response needs to be tempered
Previously Acquired Response - observing a model might prompt a previously acquired response
Social Cognitive Learning 4 process Domains
Attention
Retention
Production
Motivation
PROFITS - occur when rewards outweigh costs, and scarcity increases the value of rewards.
REWARDS - are things with value or bring satisfaction to individuals.
COSTS - can be seen as punishments or as rewards foregone due to choosing a competing alternative.
POWER - is obtained through possessing scarce or highly coveted skills, and dependency plays a role in power dynamics within dyads.
Principle of Least Interest - suggests that the less eager person dominates a relationship, applicable to various social settings.
Norm of Reciprocity - involves the expectation that favors will be returned, and Alvin Gouldner expanded it to include avoiding harm to those who help.
Social Exchange Processes - contribute to a moral code regulating societal interpersonal relationships.
Rule of Distributive Justice - posits that rewards should be proportional to costs and profits to investments, considering both achieved and ascribed investments.
STATUS - refers to individuals' relative rank, and status congruence suggests a preference for interaction among individuals of the same status.
NORMS - play a crucial role in regulating daily exchanges, and cultural norms guide people in their roles, fostering trust in the exchange system.
Strengths
Applied in all levels
Appropriate for assessment of powerimbalances
Strong predictive power in controlledenvironment
Incorporates a variety of theoretical perspectives
Weaknesses
Ignore mechanisms that preserve inequality
Capitalistic and ego-centered assumptions about profit-based motivation