AQA - physics paper 2

Cards (127)

  • Force
    Any push or pull
  • Types of forces
    • Contact forces (when objects are physically touching)
    • Non-contact forces (like magnetism, electrostatic forces, gravity)
  • Contact forces
    • Normal contact force (pushing a door)
    • Friction
    • Air resistance
    • Tension
  • Finding resultant force
    1. Technically adding the vectors
    2. If in opposite directions, one is negative
    3. If at right angles, use Pythagoras or trigonometry
  • Balanced forces
    Forces add up to zero, object will not accelerate but may be moving at constant velocity
  • Scalar
    Quantity with magnitude but no direction
  • Vector
    Quantity with both magnitude and direction
  • Scalar quantities
    • Displacement
    • Velocity
  • Weight
    Force due to gravity acting on an object, calculated as mass * gravitational field strength
  • Lifting an object at constant speed
    Lifting force must equal weight
  • Work done
    Energy transferred by a force, calculated as force * distance moved
  • Hooke's Law
    Force equals spring constant * extension, for elastic objects
  • Energy stored in a spring
    Equal to 1/2 * spring constant * (extension)^2
  • Moment
    Turning force, equal to force * perpendicular distance to pivot
  • Pressure
    Force per unit area, calculated as force / area
  • Gas pressure
    Due to collisions of gas particles with surfaces, increased by more particles, smaller volume, or higher temperature
  • Altitude and pressure
    Higher altitude means lower atmospheric pressure due to fewer particles
  • Speed and velocity
    Speed is scalar, velocity is vector
  • Acceleration
    Rate of change of velocity, calculated as change in velocity / time
  • Newton's First Law
    An object's motion is constant if there is no resultant force
  • Newton's Second Law
    Force equals mass * acceleration
  • Newton's Third Law
    For every action force, there is an equal and opposite reaction force
  • Doubling speed
    Quadruples braking distance
  • Momentum
    Mass * velocity, a vector quantity
  • In a collision, total momentum is always conserved, but kinetic energy may not be
  • Doubling your speed
    Quadruples your braking distance
  • Kinetic energy is equal to half MV squared
  • Tripling your speed
    Kinetic energy goes up by time 9
  • Kinetic energy going up by time 9
    Braking distance also goes up by time 9
  • Factors affecting thinking distance
    • Distractions
    • Alcohol
    • Drugs
  • Factors affecting braking distance
    • Condition of brakes
    • Tires
    • Road
    • Weather
  • Momentum
    Measure of how hard it is to get something to stop
  • Momentum
    Mass times velocity
  • Momentum is a vector
  • In a collision, kinetic energy isn't always conserved but total momentum always is
  • Calculating momentum before and after a collision
    1. M1 U1
    2. M2 U2
    3. M1 V1 + M2 V2
  • If nothing is moving before a collision, total momentum before is zero
  • Total momentum before = Total momentum after
  • Recoil is an example of total momentum being conserved
  • Force
    Rate of change of momentum