An imaginary scale between two extremes which shows a gradual increase/decrease in a number of characteristics
Skills
A learned action with the intention of bringing about predetermined results with maximum certainty and minimum outlay of time and energy
Abilities
Inherited from your parents, abilities are stable traits that determine an individual's potential to learn or acquire skills
Environmental influence
How much the performance of the skill is affected by the environment (Open-Closed Continuum)
Pacing
How much control the performer has over the rate and the timing of the action (Self-Paced – Externally-Paced Continuum)
Muscular Involvement
The level of precision or fine control that the performer uses when performing the skill (Gross-Fine Continuum)
Difficulty
How complex the movement skill is (Basic – Complex Continuum)
Complex skills
High levels of above, sub-routines where speed and timings are critical. tennis serve, Somersault
Open skills
Effected by the environment eg team mates, opponents, playing surface. Must adapt to others actions. Environment is unpredictable, Pass in rugby/netball
Closed skills
Involves less decision making – habitual. Predictable environment. Always performed the same. Tennis serve, Through vault
Self-paced skills
Performer controls when the movements start. Performer decides how to execute the (closed) skill High Jump, Tennis serve
Externally paced skills
Rate of execution is outside the performers control. Needs to react to external conditions. Usually an open skill. Pass in football, receiving a tennis serve
Gross skills
Large muscle movements, little concern for precision. Associated with strength, power and endurance. Running, Swimming, Hammer throwing
Fine skills
Fine, delicate muscle movement. Associated with accuracy and precision – hand/eye co-ordination. Wrist/finger action of a spin bowler, Archery
Goal setting
In order to improve or provide motivation, sports performers often set themselves goals or have goals set by their coaches. Goal setting gives performers a target to aspire to and helps to prepare performers both physically and mentally
Performance goal
Personal standards to be achieved. The performer compares their performance against what they have already done or suggests what they are going to do. There is no comparison with other performers
Performance goal examples
May hope for a better start than the previous race
May aim to time their 'dip' well when crossing the line
Outcome goal
Focus on the end result and usually involved being compared to other performers
Outcome goal examples
May wish to win the match
May wish to score two goals to increase their team's goal difference
Information processing
In sporting situations, a good player often looks around before they attempt to play the game/do any skills/movements, they process the information before making a decision
Input
All the information the brain receives from inside and outside the body. Information will be received via a performer's senses, this is known as selective attention
Input examples
Seeing - We see where our opponent is and we see where the ball is moving
Hearing - We hear where our opponent is and how hard the ball has been hit
Feeling - We feel the position of our body and our grip on the racket
Short term memory (STM)
It can store about 7 pieces of information
It is stored for up to 60 seconds
If the information is rehearsed it can be stored in a performer's long term memory
If not rehearsed it is lost
Long term memory (LTM)
It is a store of well learned past experiences
It has unlimited capacity for long periods of time
Output
The actual response, it is the action or skill, taken as a result of the brain's decision
Intrinsic Feedback
Received from the performer themselves, through thoughts, emotions, or kinaesthetic feedback received by receptors in the muscles
Extrinsic Feedback
Received from outside the performer, can come from a coach, spectators, or from video replays
Direct aggression
Aggression where there is actual physical contact between performers
Direct aggression examples
High rugby tackle with force
A judo player throwing player on ground illegally with excessive force
A boxing punching opponent below the belt
Indirect aggression
Aggression that does not involve physical contact
Indirect aggression examples
Smashing the badminton shuttle very hard to win a point when opponent had fallen over denting their confidence. Mentally harming them