The use of control systems for operating equipment such as machinery and processes in factories; this reduces human input
Client
The person/people/audience being designed for and whose needs are being met
Commercial process
Manufacturing method used to produce products in quantity
Commercial product
A product intended to make money
Conceptual stages (of design)
Use of models, sketches and computer aided design (CAD) to show the design of a product as it develops
Continuous improvement
The identification of improvements and subsequent evolution of products
Co-operative
A group of people united to meet common social, economic or cultural need through a jointly-owned business
Crowd funding
A large number of people who raise money for a project or venture
Ecological
The consideration of the environment and the impact that design can have on it
Ethics
Moral decisions when designing and manufacturing
Fabricate
Using processes such as cutting, bending, joining and assembly to produce products
Finite
A material or source which will one day run out
Functionality
How well a product carries out its purpose
Fusibility
How well a material is converted by heat into a molten or liquid state dependent on its melting point
Iterative design
Design methodology based on a cyclical process of analysing, prototyping and testing to refine a product. Each iteration and result starts the process again
Lean manufacturing
Reducing and eliminating waste in a manufacturing process
Life cycle assessment
A technique used to assess the environmentalimpact of a product at all stages of its manufacture, use and disposal
Market pull
Products developed to meet the needs of society or a specific section of the market
Mechanical device
Mechanism which produces and/or changes movement
Nesting
The tessellation of shapes or nets on a material to minimise the amount of waste during manufacture
Physical properties
Properties that refer to the actual matter that forms the material (eg insulation, conductivity, fusibility)
Planned obsolescence
Deliberately designing the lifecycle of a product to be short, forcing the user to update their products quickly
Primary source
Research collected first-hand by a designer to develop a product or idea
Primary source (of materials)
Where materials originate (polymers from oil etc) and the raw material that needs to be converted into a workable form
Product
Item or artefact developed for an intended audience to solve a problem or meet a need
Prototype
An early model or sample of a product used to test a concept
Schematic diagram
Graphic symbols or simplistic diagrams used to convey a system (eg an underground map)
Social footprint
The impact a product or individual has on society
Social responsibility
The idea that a designer needs to evaluate the impact their product could have on society and take action to make this better
Stock form
The standard shape and size of materials as they are bought
Technology push
Technological discoveries used to drive the development of a product
Tolerance
The minimum and maximum measurements that can be accepted when manufacturing
User
The person/people who make use of the product that has been developed by a designer
User centered design
Design development with the user at the centre of the focus. The designer tries to envisage how the product will actually be used, as opposed to focusing on other areas such as cost
Working properties
How a material reacts to external forces
Die cutting
Uses machine that appliespressure to cut out delicate shapes from paper, cardfabric and other materials