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Skill acc
Theories of learning
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My PE paper 1 > Skill acc > Theories of learning
27 cards
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Bandura (1977) Observational Learning Theory
Both
acceptable
and
unacceptable
behaviour
can be
learned
by
watching
and
copying
other people.
Attention
Learner must give
specific
attention
to the model. Therefore, it must be
attractive
/
stand out
and
ACCURATE.
Info should be
clear
and
performer
should know why they need to
learn
it.
Retention
Remembering the
demonstration
and being
able to recall it.
Chunk
information,
repeat
it, practice
ASAP
after demo.
Motor Production
Having the
mental
and
physical ability
to do the task.
Set appropriate tasks.
Motivation
Having the drive to do the task. Use rewards
,
praise
,
encouragement.
Operant Conditioning
Learning based
on the
consequence
of a
response.
Vygotsky (1978) Social Development Theory
Learning
through
interaction
with
others.
Inter-psychological Learning
Learning
from
others
externally.
Learning using
others
or an
MKO
to develop
knowledge.
Intra-psychological Learning
The learner uses
cognitive processes
to
analyse
internally
what they
already know
about
skill acquisition
to
construct actions.
Vygotsky Constructivism
Working with others
to
develop
skills,
building on what you know.
Zone of Proximal Development
The
next stage of learning
based on the
performer's
needs
,
expectations
and
current
level of
performance.
3 Stages of Proximal Development
1.
What can I do alone?
2.
What can I do with help?
3.
What can I not do yet?
Gestalt's theory
Performer uses
existing knowledge
to form an
idea
of how to
overcome
a
problem
during a
problematic sporting situation.
Concentrates on
whole task
so good for
realistic
(game) situations.
If
tactic works
, provides self
satisfaction
&
motivation.
Insight Learning
Using
experience
and
understanding
to
solve
problems
relating to the
whole skill.
Advantages of insight learning
-develops
more
independent
/
creative
learners
-generates
greater
understanding
of the
skill
-solved solutions
can bring
self-satisfaction
and
intrinsic motivation
-become
better
at
adapting
to
new solutions
Disadvantages of insight learning
-not appropriate
for
all learners
-novice
may not have
experience
to
generate
their own
solutions
to
problems
-may be too
time consuming
when
developing skills
Definition of cognitive stage
The first stage of learning used by a novice:
understanding and subroutines
are
explored
by
trial
and
error
Definition of associative stage
The
second
stage of
learning
: as
motor
programmes are
developed
and
performance
is
smoother
Definition of
autonomous
stage

The
final
stage of learning: used by an
expert
when
movement
is
detailed
and
specific
Plateau


A period of
no
improvement in
performance
Plateau: causes of plateaus
1.
Lack
of
motivation
2.
Boredom
3.
Coaching
4.
Limit
of
ability
5.
Targets
too
low
6.
Fatigue
Plateau; solutions
1. A new
challenge
2. A new
coach
3.
Rest
4. More
praise
for more
motivation
5. More
variety
6. More
feedback
to improve
performance
Describe extent of muscles used, continuum
Gross-
a skill that uses
large
muscle groups
E.g.
tackle
in
rugby
uses
shoulder
muscles for number of muscle fibres
Fine-
a school that uses
smaller
muscle groups
E.g.
control
needed to return a shot
Describe
environmental continuum


Open-
skill performed in unpredictable environment
E.g. a pass in football
Closed-
a skill performed in a predictable environment
E.g. shot put
Describe control and rate of execution continuum
Self-paced-
performer controls the start and speed of a skill
E.g. rugby conversion- decides went to kick
Externally paced-performer
has no control over the start and speed of skill
E.g. 3 second rule in netball
Describe continuity continuum
Discrete-
a school that has a clear,
beginning
and
end-
one sharp action
E.g. tennis serve
Continuous-
no clear, beginning and end
E.g. running, swimming and cycling
Serial-
skill that contains several discreet skills in order to make an integrated movement
E.g. triple jump
Describe organisation, continuum
Low-
a skill that is easily broken into parts
E.g. swimming?
High-
a skill that is not easily broken down into parts
E.g. football volley- subroutines merged
Describe degree of difficulty continuum
Simple-
require a few
decisions
when being
performed.
Don't have to
think
about
it.
E.g. 100m
Complex-
requires
decision-making
, using lots of
information.
Have to
think
about it.
E.g.
dribbling
in
football
ACE FACE
Aesthetically pleasing-
looks good on the eye
Consistent-
having same result over sustained period
Efficient-
can execute task with minimum use of energy while achieving a high level of success
Fluent-
can execute task with minimum use of energy while achieving a high level of success
Accurate-
reaching intended target
Controlled-
power to influence result
Economical-
can execute task with minimum use of energy while achieving a high level of success
:)
learned-
abilities are natural, skills developed through practice
:)
goal- directed-
has an aim
What is transfer of learning?
The skills learnt in one activity affects/ influences/ impacts the learning of another
What are 4 types of transfer?
-positive
-negative
-zero
-bilateral
What is
positive transfer
?

When learning of one skill
helps
/
aids
learning of another
Similar
shape or form between skills
E.g.
tennis
serve and
volleyball
serve
What is negative transfer?
When
action
of one skill
hinders learning
of another
There is
similarity
with
environment
in which two skills are performed but causes
confusion
when
2
skills are not the same
E.g.
tennis
and
badminton
serve
What is zero transfer?
When learning one skill has
no impact
on the
learning
of another
Since the skill have
no similarity
there is
nothing
to make it
easier
or
add confusion
E.g.
swimming
and
rock climbing
What is
bilateral transfer
?

When the
learning
of
one skill
is
passed
across the
body
from
limb
to
limb
Practicing
a
skill
on
one side
of the
body improves technique
of the other
E.g.
kick
on
right foot
transfers to
left foot
Whole practice


Practising
the skill in its
entirety.
Without breaking into
subroutines
Promotes
understanding
and
establishes
the link between
sub routines
Characteristics of whole practice
-skill
is
fast
/ closed/
discrete
- skill is
highly organised
(not easily broken down into
subroutines
)
-
skill
is
simple
-the
feel
(
kinaesthesis
) is required
-Advantaged in
autonomous stage
of
learning
-links between
sub-routines
needs to be
maintained
or skill needs to be
performed
in a
specific order
Advantages of whole practice
-Gives a
feel
for the whole skill
-Helps create
mental
image stored as
motor
programme stored in the
long-term
memory
-Realistic
practice- enabling for
positive
transfer from practice to match
Makes the skill
consist
Disadvantages of whole practice
-Place
unnecessary demands
on the performer
-Possibility of
fatigue-
tried whole task without break and potential information overload
-Can be issue when there is just a specific weakness to work on or if the task is
difficult to break down
Whole-part-whole practice
Assessing
the skill,
identifying
a
weakness
to practice, then
putting
the skill back
together
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