Dale's Cone of Experience

Cards (28)

  • Dale's Cone of Experience
    Illustrates a learning continuum from active participation to abstract symbol, observation
  • Dale's Cone of Experience
    • Recognizes diverse sensory learning degrees and the necessity for varied approaches in different situations
  • Levels of Dale's Cone of Experience
    • Verbal Symbols
    • Visual Symbols
    • Motion Pictures
    • Recordings, Radio, and Still
    • Exhibits
    • Educational Television
    • Demonstration
    • Field Trips
    • Dramatize Experience
    • Contrive Experience
    • Direct Purposeful Experience
  • Verbal Symbols

    Written (more abstract) or spoken (less abstract) like technologies, rule, formulas, and other similar concepts
  • Visual Symbols
    Drawings, cartoon, strip drawings, diagrams, formulas, charts, graphics, maps, and globes
  • Motion Pictures
    A sequence of images shown in rapid succession to create the illusion of moving objects
  • Recordings, Radio, and Still
    Can be often understood by those who can't read. It is also helpful to student who can't deal with motions or pace of real events or television
  • Exhibits
    Visual materials that are relatively static and do not involve any motion or interactivity
  • Educational Television
    Using television programs or broadcasts as a medium for education and learning
  • Demonstration
    Instructional activities where a teacher or facilitator shows learners how something is done or how a process works
  • Field Trips
    Firsthand experiences that involve visiting real places or environments outside of the classroom or usual learning setting
  • Dramatize Experience
    Role-playing, enactments, or dramatic scenarios to engage learners
  • Contrive Experience
    Simulated or artificially created situations to mimic real experiences
  • Direct Purposeful Experience

    The most concrete and direct form of learning experience. It involves hands-on activities or direct interactions with real objects, phenomena, or situations
  • Three-Fold Analysis of Experience
    Enactive, Iconic, Symbolic
  • Enactive
    Involves the use of actions, movements, and physical experiences to make sense of the world
  • Iconic
    Involves the use of images, pictures, mental representations, and visual-spatial information to make sense of the world
  • Symbolic
    Involves the use of language, symbols, signs, and abstract concepts to make sense of the world
  • Multimedia Cone of Abstraction (MCoA)

    Focuses on learning experiences based on media components and level of abstractions required by users
  • Levels of Multimedia Cone of Abstraction

    • Symbol
    • Text
    • Narration
    • Non-Verbal Audio
    • Images
    • Video
    • Virtual Reality
  • Symbol
    The most abstract level and requires special prior knowledge by the learner for interpretation. Includes visual and verbal symbols
  • Text
    Verbal form that refers to written words, such as a bulleted list or a textbook
  • Narration
    Verbal (auditory) form using spoken language with no images or text
  • Non-Verbal Audio

    Sounds other than narration, including real and simulated audio
  • Images
    Static graphics in multiple formats, including photographs and drawings
  • Video
    User often has control over the speed and timing of a video display
  • Virtual Reality

    The lowest and the least abstract level, including real and simulated forms
  • DALE'S CONE OF EXPERIENCE
    Verbal Symbols
    Visual Symbols
    Radio Recordings Still Pictures
    Motion Pictures
    Exhibits
    Field Trips
    Demonstrations
    Dramatic Participation
    Contrived Experiences
    Direct, Purposeful Experiences