A sequence of images shown in rapid succession to create the illusion of moving objects
Recordings, Radio, and Still
Can be often understood by those who can't read. It is also helpful to student who can't deal with motions or pace of real events or television
Exhibits
Visual materials that are relatively static and do not involve any motion or interactivity
Educational Television
Using television programs or broadcasts as a medium for education and learning
Demonstration
Instructional activities where a teacher or facilitator shows learners how something is done or how a process works
Field Trips
Firsthand experiences that involve visiting real places or environments outside of the classroom or usual learning setting
Dramatize Experience
Role-playing, enactments, or dramatic scenarios to engage learners
Contrive Experience
Simulated or artificially created situations to mimic real experiences
Direct Purposeful Experience
The most concrete and direct form of learning experience. It involves hands-on activities or direct interactions with real objects, phenomena, or situations
Three-Fold Analysis of Experience
Enactive, Iconic, Symbolic
Enactive
Involves the use of actions, movements, and physical experiences to make sense of the world
Iconic
Involves the use of images, pictures, mental representations, and visual-spatial information to make sense of the world
Symbolic
Involves the use of language, symbols, signs, and abstract concepts to make sense of the world
Multimedia Cone of Abstraction (MCoA)
Focuses on learning experiences based on media components and level of abstractions required by users
Levels of Multimedia Cone of Abstraction
Symbol
Text
Narration
Non-Verbal Audio
Images
Video
Virtual Reality
Symbol
The most abstract level and requires special prior knowledge by the learner for interpretation. Includes visual and verbal symbols
Text
Verbal form that refers to written words, such as a bulleted list or a textbook
Narration
Verbal (auditory) form using spoken language with no images or text
Non-Verbal Audio
Sounds other than narration, including real and simulated audio
Images
Static graphics in multiple formats, including photographs and drawings
Video
User often has control over the speed and timing of a video display
Virtual Reality
The lowest and the least abstract level, including real and simulated forms