Dimensions of Media

Cards (47)

  • Dimensions of Media
    • Text Information and Media
    • Visual Information and Media
    • Audio Information and Media
    • Motion Information and Media
    • Manipulative Information and Media
    • Multimedia Information and Media
  • Design Principles and Elements
    • Emphasis
    • Appropriateness
    • Proximity
    • Alignment
    • Organization
    • Repetition
    • Contrast
  • Types of Visual Media
    • JPEG
    • TIFF
    • GIF
    • PNG
    • BMP
  • Visual Design Elements
    • Line
    • Shape
    • Value
    • Texture
    • Color
    • Form
  • Hearing
    The act of perceiving sound by the ear
  • Listening
    Requires concentration so that the brain processes meaning from words and sentences
  • Text a simple and flexible format of presenting information or conveying ideas whether hand written, printed or displayed on screen.
  • Typeface also called font
  • TYPE OF TYPEFACE
    SERIF connotes formality and readability in large amount of texts.
    SANS SERIF brings a clean or minimalist look to the text.
    SLAB SERIF carries a solid or heavy look to text.
    SCRIPT draws much attention to itself because of its brush like strokes.
  • DECORATIVE caters to wide variety of emotions or them
  • Emphasis
    Importance or value given to a part of the text-based content
  • Appropriateness
    How fitting or suitable the text is used for a specific audience, purpose or event
  • Proximity
    How near or how far the text elements are from each other
  • Alignment
    How the text is positioned on the page
  • Organization
    Conscious effort to organize the different text elements on a page
  • Repetition
    Consistency of elements and the unity of the entire design
  • Contrast
    Creates visual interest to text elements
  • VISUAL MEDIA are sources of information in the form of visual representation.
    VISUAL MEDIA AND INFORMATION materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the use of analysis, evaluation and production of visual images.
  • JPEG/JPG
    • Joint Photographic Experts Group
    • files are images that have been compressed to store a lot of information, in a small size file.
  • TIFF/TIF-TIFF
    • Tagged Image File Format
    • images are uncompressed and thus contain a lot of detailed image data
  • GIF
    • Graphic Interchange Format
    • s format compresses images but as different from JPEG
    • the compression is lossless but the file cant be made as small as a JPEG
  • PNG
    • Portable Network Graphics
    • created as an open format to replace GIF.
  • BMP
    • Bitmap
    • faster graphic format for saving image files
  • VISUAL ELEMENT DESIGN
    1. Line -shape or outline
    2. Shape -geometric area
    3. Value -degree of light and dark design
    4. Texture -the way a surface feels
    5. Color -determined by hue (name of color),intensity and value
    6. Form –figure having volume and thickness
  • C. AUDIO INFORMATION AND MEDIA
    Hearing- is the act of perceiving sound by the ear.
    Listening- requires concentration so that the brain processes meaning from words and sentences
  • BENEFITS OF LISTENING
    Gain information and entertainment through reading and electronic recordings rather than through real- time listening.
  • CHARACTERS OF SOUND
    Volume – intensify a sound
    Tone- the audible characteristics of a sound
    Pitch – how high or low a sound is
    Loudness- refers to the magnitude of the sound heard
  • PURPOSE OF SOUND
    • Give instructions or information
    • Provide feedback
    • To personalize or customize
  • ELEMENTS OF THE SOUND
    • Dialogue -speech, conversation, voiceover
    • Sound Effects -any sound other than music or dialogue.
    • Music -vocal or instrumental sounds combined in such a way as to produce beauty of form, harmony and expression of emotions
  • PRINCIPLE OF SOUND
    • Mixing – the combination, balance and control of multiple sound elements.
    • Pace- time control, editing, order of events
    • Stereo imaging – the aspect of sound recording and reproduction
    • Transition- how you get from one segment or element to another
  • TYPES OF TRANSITION
    • Segue –one element stops, the next begins (“ cut” in a film)
    • Cross-fade –one element fades out, the next fades in and they overlap on the way.
    • V-Fade -first element fades to inaudible before the second element begins
    • Fade to Black – V-Fade with some silence between elements.
    • Stereo Imaging- using left and right channel for depth.
  • D.MOTION MEDIA are graphics that use video footage and/or animation technology to create the illusion of motion or rotation and are usually combined with audio for use in multimedia projects
    MOTION MEDIA is visual media that gives the appearance of a movement can be a collection of graphics, footage and videos.
  • 2 FORMS OF MOTION MEDIA
    • Informal – created by individuals often for personal use.
    • Formal – created by professionals who follow industry standards in creating, editing and producing motion media.
  • TYPES OF MOTION MEDIA
    • Animation – animated GIF’s
    • Video Formats- Video CodecsMP4, DivX, MPG, 3GP
  • TECHNICAL METHODS TO DETECT FAKE/TAMPERED VIDEOS
    • Smoothness of the video
    • Lightning coverage matches
    • Scale and Size Consistent
  • ADVANTAGES OF MOTION MUSIC
    • Captures motion in a manner that can be viewed repeatedly
    • Show processes in detail and sequence
    • Enables learning with emotions
    • Can cut across different cultures and groups
    • Allows scenes, history, events and phenomenon to be recreated
  • LIMITATIONS OF MOTION MUSIC
    • Comparedd to other forms of visual media the viewer cannot always interrupt the presentation
  • E. MANIPULATIVE INFORMATION AND MEDIA
    • 3D TV –a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world
    • Video Games (multi-player) – a game played by electronically manipulating images produced by a computed program on a television screen.
  • Role-playing games (RPG) – a game in which players assume the roles of characters in a fictional setting
    Massively Multiplayer Online Role Playing Game (NMORPG)- any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.