The way the information is taught that brings the learner into contact with what is to be learned
Teachingmethods
Lecture
Group Discussion
One to one instruction
Demonstration and Return Demonstration
Gaming
Simulation
Role Play
Role Model
Self- Instruction
Lecture
Highly structured method by which the educator verbally transmits information directly to a group of learners for the purpose of instruction
Parts of a lecture
Introduction
Body
Conclusion
Group discussion
Method of teaching where learnersgettogether to actively exchangeinformation, feelings and opinions with one another and with educator
Team-based learning
The educator offers structured, studentcentered environment with the goal to enrich the student's learning through active learningstrategies. Composed of 5-10 students in a team throughout the semester
Cooperative learning
Highly structured group work focusing on problem solving that leads to deep learning and criticalthinking. The educator is the center of authority in the class, with group tasks usually more closed ended and often having specific answers
Case study
Offers the learners an opportunity to become thoroughly acquainted with patient situation before discussing patient and family needs and identifying health related problems. It leads to the development of analytical and problem-solving skills, exploration of complex issues and application of new knowledge and skills in the clinical practice arena
Seminar
Interactions are stimulated by the posing of question by the educator. The format consists of several sessions in which a group of students, facilitated by the educator, discuss questions and issues that emerge from assigned readings on a topic of practical relevance
One to one instruction
May be given formally or informally. Face to face delivery of information specifically designed to meet the needs of an individual learner
Demonstration - Return demonstration
Demonstration- done by the educator to show the learner how to perform a certain skill. ReturnDemonstration – done by the learner, carried out as an attempt to establish competence by performing a task with cues from the educator as needed
Gaming
Method of instruction requires the learner to participate in a competitive activity with preset rules. The goal is for the learner to win a game by applying knowledge and rehearsing skills previously learned
Simulation
Trial and error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions but without the risk-taking consequences of an actual situation
Gaba, 2004: 'Simulation is a technique, not a technology, to replace or amplify real experiences with guided experiences that replicate substantial aspects of the real world in a fully interactive manner'
Role-playing approach
Method of instruction by which learners actively participate in an unrehearsed dramatization. Participants are asked to play an assigned character as they think the character would act realistically. This technique is intended to arouse feelings and elicit emotional responses in the learners
Rolemodeling
Use of self as a role model. Teaching method to achieve behavior change in the affective domain
Self instruction
Teaching method used by the educator to provide/design instructional activities that guide the learner in independently achieving the objectives of learning. Self contained educational activity that allows learners to progress by themselves at their own pace
Teaching plan
A blueprint to achieve the goal and the objectives that have been developed
Elements of the teaching plan
The purpose
A statement of the overall goal
A list of objectives (and sub objectives, if necessary)
An outline of the related content
The instructional method(s) used for teaching the related content
The time allotted for the teaching of each objective
The instructional resources (materials/tool needed)
The method(s) used to evaluate learning
Learning contract
A mutually negotiated agreement, usually in the form of a written document drawn up by the teacher and the learner, that specifies what the learner will learn, how learning will be achieved and within what time allotment, and the criteria for measuring the success of the venture
Teaching plan
A map for organizing and keeping instruction on target
Purpose of a teaching plan
To communicate in writing and in an outline format exactly what is being taught, how it is being taught, how it is evaluated
Elements of a teaching plan
The purpose
A statement of the overall goal
A list of objectives (and sub objectives, if necessary)
An outline of the related content
The instructional method(s) used for teaching the related content
The time allotted for the teaching of each objective
The instructional resources (materials/tool needed)
The method(s) used to evaluate learning
Instructional goal
A desired long-term outcome of instruction
Instructional objective
The desired outcome of a lesson or unit
Objectives should be what helps you and your students reach your goal. Students should be told what the objectives of a lesson are
This helps them focus their attention, allocate their study time, and more effectively use metacognitive strategies
Criteria for writing useful goals and objectives
Specific
Measurable
Achievable
Relevant
Time-bound
Useful objectives
The student will identify the main thesis or argument in a scholarly paper
The students will demonstrate effective ways of kicking, dribbling, and passing the ball
Given a sentence written in the future tense, the student will be able to rewrite the sentence in the past tense with no errors
ABCD approach
A - Audience
B - Behavior
C - Condition
D - Degree
Audience
The learners, readers or participants, not the instructor
Behavior
What the participants will do
Condition
Imposed by the instructor, states what conditions the instructor will impose when the learners are demonstrating mastery of a skill
Degree
The standard or criterion for judging the behavioral performance
Learning domains
Cognitive domain
Affective domain
Psychomotor domain
Cognitive domain deals with intellectual abilities and approximately 80% of educational objectives fall into this domain
Affective domain relates to the expression of feelings, including emotions, fears, interests, attitudes, beliefs, values and appreciations, and is often the most difficult objectives to develop
Psychomotor domain is the easiest objectives to write as the behavior is easily observed and monitored. Psychomotor skills often involve the use of tools or instruments