Cards (22)

  • Teaching Plan
    A blueprint to achieve goals and objectives which indicates purpose, content, methods, tools, timing, evaluation of instruction
  • Regarding goals and objectives, both of these are needed in order to accomplish something
  • Objective
    A specific, single, concrete, one-dimensional behavior that should be achieved at the end of one or a few teaching sessions
  • Goal
    The final outcome to be achieved at the end of the teaching and learning process
  • Role play
    An instructional method where learners actively participate in an unrehearsed dramatization
  • Factors in making goals and objectives
    • Objectives must be achieved before goal can be reached
    • Objectives must be consistent with, related to the goal
    • Objectives must be observable, measurable
  • ABCD Rule (in writing behavioral objectives and goals)
    A stands for Audience
  • Cognitive Domain
    Learning domain involving acquisition of information based on the learner's intellectual abilities, mental capacities, understanding, and thinking processes
  • SMART objectives
    • Specific about what is to be achieved
    • Measurable by quantifying or qualifying objectives
    • Timely by stating when the objectives will be achieved
    • Realistic by considering available resources
    • Achievable, attainable objectives
  • Role modeling
    Learning identified and emanating from learning and developmental theories
  • Self-instruction
    Instructional method that provides or designs activities that guide the learner in independently achieving the educational objectives
  • Psychomotor Domain
    Learning domain involving acquiring fine and gross motor abilities with increasing complexity of neuromuscular coordination
  • Simulation
    A trial-and-error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions but without the risk-taking consequences of an actual situation
  • Learning Contract
    A written (formal) or verbal (informal) agreement between the teacher and the learner that specifies teaching and learning activities that are to occur within a certain time frame
  • ABCD Rule (in writing behavioral objectives and goals)

    B stands for Behavior
  • Affective Domain
    Learning domain involving an increasing internalization or commitment to feelings expressed as emotions, interests, beliefs, attitudes, values, and appreciations
  • Gaming
    An instructional method requiring the learner to participate in a competitive activity with preset rules
  • Sub objectives
    Specific statements that reflect aspects of a main objective
  • Important characteristics in writing behavioral objectives and goals
    • Performance
    • Condition
    • Criterion
  • ABCD Rule (in writing behavioral objectives and goals)

    C stands for Condition
  • In computer learning resources, there is interactive potential and quick feedback but there is also potential database which is enormous
  • Instructional Materials
    The objects or vehicles by which information is communicated