A blueprint to achieve goals and objectives which indicates purpose, content, methods, tools, timing, evaluation of instruction
Regarding goals and objectives, both of these are needed in order to accomplish something
Objective
A specific, single, concrete, one-dimensional behavior that should be achieved at the end of one or a few teaching sessions
Goal
The final outcome to be achieved at the end of the teaching and learning process
Role play
An instructional method where learners actively participate in an unrehearsed dramatization
Factors in makinggoalsandobjectives
Objectives must be achieved before goal can be reached
Objectives must be consistent with, related to the goal
Objectives must be observable, measurable
ABCD Rule (in writing behavioral objectives and goals)
A stands for Audience
Cognitive Domain
Learning domain involving acquisition of information based on the learner's intellectual abilities, mental capacities, understanding, and thinking processes
SMART objectives
Specific about what is to be achieved
Measurable by quantifying or qualifying objectives
Timely by stating when the objectives will be achieved
Realistic by considering available resources
Achievable, attainable objectives
Role modeling
Learning identified and emanating from learning and developmental theories
Self-instruction
Instructional method that provides or designs activities that guide the learner in independently achieving the educational objectives
Psychomotor Domain
Learning domain involving acquiring fine and gross motor abilities with increasing complexity of neuromuscular coordination
Simulation
A trial-and-error method of teaching whereby an artificial experience is created that engages the learner in an activity that reflects real-life conditions but without the risk-taking consequences of an actual situation
Learning Contract
A written (formal) or verbal (informal) agreement between the teacher and the learner that specifies teaching and learning activities that are to occur within a certain time frame
ABCD Rule (in writing behavioral objectives and goals)
B stands for Behavior
Affective Domain
Learning domain involving an increasing internalization or commitment to feelings expressed as emotions, interests, beliefs, attitudes, values, and appreciations
Gaming
An instructional method requiring the learner to participate in a competitive activity with preset rules
Sub objectives
Specific statements that reflect aspects of a main objective
Important characteristics in writing behavioral objectives and goals
Performance
Condition
Criterion
ABCD Rule (in writing behavioral objectives and goals)
C stands for Condition
In computer learning resources, there is interactive potential and quick feedback but there is also potential database which is enormous
Instructional Materials
The objects or vehicles by which information is communicated