Principles of Animation

Cards (13)

  • Squash & Stretch
    • when applied, it gives your animated characters and objects the illusion of gravity, weight, mass, and flexibility
    • it's important to keep the object's volume consistent
    • when you squash something, it needs to get wider, and when you stretch something, it gets thinner
  • Anticipation
    • helps to prepare the viewer for what's about to happen
    • when applied, it has the effect of making the object's action more realistic
  • Staging
    • keep the focus on what's important within the scene and keep the motion of everything else of non-importance to a minimum
  • Straight-Ahead Action and Pose-to-pose
    • Straight-ahead action involves drawing frame-by-frame from start to finish.
    • Pose-to-pose, you draw the beginning frame, end frame, and a few keyframes in between, then you go back and complete the rest
  • Follow through and Overlapping Action
    • when a moving object comes to a stop, parts might continue to move in the same direction because of the force of forward momentum
    • secondary elements (hair, clothing, fat) - follow through on the primary element overlapping its action
  • Slow in, slow out
    • an object starts moving slowly, before gaining momentum and speeding up
    • ex. car, airplane, bird
  • Arcs
    • operate along a curved trajectory that adds illusion of life to an animated object in action
    • without arcs, animation would be stiff and mechanical
  • Secondary Action
    • gestures that support the main action to add more dimension to character animation
    • can give more personality and insight to what the character is doing or thinking
  • Timing
    • where on a timeline you put each frame of action
    • using correct timing allows you to control the mood and the reaction of your characters and objects
  • Exaggeration
    • presents a character's features and actions in an extreme form for comedic or dramatic effect
    • can include distortions in facial features, body types, and expressions, and also character's movement
  • Solid Drawing
    • making sure that animated forms feel like they are in three-dimensional space
  • Appeal
    • people remember real, interesting, and engaging characters
    • animated characters should be pleasing to look at and have a charismatic aspect to them; applies to antagonists of the story
  • Frank Thomas and Ollie Johnston
    • introduced Disney's 12 basic principles of animation in their book
    • The illusion of Life: Disney Animation (1981)
    • the principles are based on the work of Disney animators from the 1930s onwards, in their quest for more realistic animation