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Principles of Animation
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Squash
&
Stretch
when applied, it gives your animated characters and objects the illusion of gravity, weight, mass, and flexibility
it's important to keep the object's volume consistent
when you squash something, it needs to get wider, and when you stretch something, it gets thinner
Anticipation
helps to prepare the viewer for what's about to happen
when applied, it has the effect of making the object's action more
realistic
Staging
keep the focus on what's important within the scene and keep the motion of everything else of non-importance to a minimum
Straight-Ahead Action
and
Pose-to-pose
Straight-ahead action
involves drawing frame-by-frame from start to finish.
Pose-to-pose
, you draw the beginning frame, end frame, and a few keyframes in between, then you go back and complete the rest
Follow through
and
Overlapping Action
when a moving object comes to a stop, parts might continue to move in the same direction because of the force of
forward momentum
secondary elements
(hair, clothing, fat) - follow through on the primary element
overlapping
its action
Slow in, slow out
an object starts moving slowly, before gaining momentum and speeding up
ex. car, airplane, bird
Arcs
operate along a
curved trajectory
that adds illusion of life to an animated object in action
without arcs, animation would be
stiff
and
mechanical
Secondary Action
gestures that
support
the main action to add more dimension to character animation
can give more personality and insight to what the character is doing or thinking
Timing
where on a
timeline
you put each frame of action
using correct timing allows you to control the
mood
and the
reaction
of your characters and objects
Exaggeration
presents a character's features and actions in an
extreme
form for comedic or dramatic effect
can include distortions in
facial
features,
body
types, and
expressions
, and also character's
movement
Solid Drawing
making sure that animated forms feel like they are in three-dimensional space
Appeal
people remember real, interesting, and engaging characters
animated characters should be pleasing to look at and have a
charismatic
aspect to them; applies to
antagonists
of the story
Frank Thomas
and
Ollie Johnston
introduced Disney's 12 basic principles of animation in their book
The illusion of Life: Disney Animation
(
1981
)
the principles are based on the work of Disney animators from the 1930s onwards, in their quest for more realistic animation