reflection and refraction

Cards (48)

  • Reflection is the bouncing back of light when it strikes a reflecting surface.
  • The ray that strikes the surface is called the incident ray.
  • The ray that rebounds from the surface is called the reflected ray
  • A line perpendicular to the surface at the point of incidence is called the normal.
  • The angle between the incident ray and the normal is called the angle of incidence, this is represented as θ
  • the angle between the reflected ray and the normal is called the angle of reflection, this is also represented by θ
  • The angle between the reflected ray and the normal is called the angle of reflection, represented as θr.
  • The angle between the incident ray and the normal is called the angle of incidence, this is represented as θi.
  • The law of reflection states that the angle of reflection equals the angle of incidence.
  • mirror- It is any surface that is smooth enough to produce regular reflection of light incident upon it.
  • A plane mirror is one with flat surface.
  • A spherical mirror is a mirror whose reflecting surface is taken from the surface of a sphere. A spherical mirror maybe concave or convex.
  • When a sheet of paper is illuminated with many parallel incident rays, it can be seen at many different angles, because its surface is rough and diffuses the light.
  • A mirror illuminated by many parallel rays reflects them in only one direction, because its surface is very smooth.
  • Moonlight is spread out when it is reflected by the lake, because the surface is shiny but uneven.
  • real image- It is formed by actual intersection of light rays after encountering a mirror. A real image is formed in front of the mirror
  • real images- it can be projected on a screen.
  • real images- It is always inverted.
  • virtual images- No light passes at the apparent location of the image. The apparent location of the image is found by extending the reflected rays until they intersect. A Virtual image is formed at the back of the mirror.
  • virtual images- It cannot be focused on a screen.
  • virtual images- It is always upright.
  • Optical density has something to do with the transparency of a substance to light.
  • Light travels slowly in an optically dense
    substance.
  • A ray of light moves closer to the perpendicular when entering a medium with a higher index of refraction
  • A ray of light moves closer to the perpendicular when entering a medium with a higher index of refraction
  • Concave Lenses- For any distance from the lens, the image formed by a concave lens is virtual, upright, smaller than the object, and located on the same side of the lens as the
    object.
  • Convex Lenses- it should be noted that concave lenses form the same kind of image as convex mirrors. On the other hand, convex lenses form the same kinds of image as concave mirrors.
  • White light is a uniform mixture of all visible wavelengths.
  • Dispersion- spreading of white light into its full spectrum of wavelengths.
  • dispersion occurs whenever the propagation of light depends on wavelength.
  • refraction- responsible for dispersion in rainbows and many other
    situations.
  • we know that the index of refraction n depends on the medium.
  • A sequence of red to violet is produced, because the index of refraction increases steadily with decreasing wavelength.
  • Color addition is the process of producing other colors by mixing suitable portions of the primary colors of light. The primary colors of light are red, blue, and green.
  • Red + Blue + Green = White
    red + Blue = Magenta
    Blue + Green = Cyan
  • secondary colors- All other colors produced by mixing suitable portions of primary colors
  • colors opposite each other are complementary.
  • Complementary colors, when added, produce white.
  • The property of wave that distinguishes transverse waves from longitudinal waves is Polarization
  • Only transverse waves can be polarized,