a scaler quantity only has magnitude such as distance, speed, time, temperature, energy and mass
a vector quantity has magnitude and direction such as force, weight, velocity, acceleration, momentum, electric feild strength
density = mass over volume
p=m/v
weight= mass times gravitational feild strength
w=mg
the volume of a small irregular object if its sinks in water is measured by adding it to a measuring cylinder with water. then look at the water level before and after and subtract to get the volume
the volume of a large irregular object if it sinks is measured by using a displacement can or eureka can and a measuring cylinder. fill them to the brim after adding the object some water will overflow into the measuring cylinder.
the volume of a small irregular object if it floats use a sinker to help the object sink and subtract the initial and final volume of water in the measuring cylinder.
speed is defined as the distance travelled per unit time
speed= distance over time
speed is a scaler quantity
unit: m/s
precautions for test for volume
parallax error: has to be measured at eye level
splashing of water: use string
velocity is the speed in a given direction. It is defined as the rate of change of displacement.
velocity is a vector quantity
velocity = displacement over time
unit: m/s
average speed= total distance over total time
acceleration is defined as the rate of change of velocity with time
acceleration= final velocity - initial velocity over time
a= v-u/t
unit: m/s^2
when an object is falling freely near the surface of the earth its acceleration is constant and is approximately equal to 10m/s^2
gradient of a distance time graph gives you speed
area of a speed time graph gives you distance
the gradient of a velocity time graph gives us acceleration
distance travelled by an object moving at constant speed is directly proportional to the time taken.
speed is always positive or zero but velocity can be negative if it's going backwards
the sum of more than one force is called resultant force
the resultant force is calculated by working out the difference in opposing forces
force= mass times acceleration
f=ma
f= m(v-u)/t
unit: newton
measurement errors:
random error: cause by anomaly when you repeat the result
systematic error: for example reaction time can cause systematic error
the spring constant, k, is defined as the force per unit extension.
force= spring constant times extension
f=kx
unit: N/m
for a linear load-extension graph, the spring constant stays the same. spring constant= gradient
on a load extension graph, the limit of proportionality is the point at which the graph is no longer linear (straight)
extention, x = final minus initial length
elastic limit or limit of proportionality is the point at which hooke's law is no longer obeyed.
the material gets permanently deformed or is broken after this point
the centripetal force is the force that enables an object to move in a circle
the moment of a force is a measure of its turning effect. It is the turning effect of a force acting on an object
moment= force times perpendicular distance from pivot
unit: Nm
at equilibrium the sum of clockwise moments= sum of anticlockwise movements
an object is in equilibrium when there is no resultant force and no resultant moment on the object
the center of gravity is the point where the object's weight seems to act
a body is stable as long its centre of gravity remains vertically above its base. if this is not the case, the body will topple
conditions for stability:
wide base
lower its center of gravity
momentum= mass times velocity
p=mv
unit: kgm/s
in an elastic collision both momentum and kinetic energy and conserved
in an inelasticcollision, only momentum is conserved. energy can be transferred to other forms such as thermal energy and sound energy causing a decr. in kineticenergy after the collision
kinetic energy not conserved:
total kinetic energy before collision ≠ total kinetic energy after collision
kinetic energy= 1/2 x mass x velocity squared
k.e= 1/2mv^2
conservation of momentum:
m1u1+ m2u2= m1v1+ m2v2
total momentum before collision= total momentum after collision