motion, forces and energy

Cards (48)

  • a scaler quantity only has magnitude such as distance, speed, time, temperature, energy and mass
  • a vector quantity has magnitude and direction such as force, weight, velocity, acceleration, momentum, electric feild strength
  • density = mass over volume
    p=m/v
  • weight= mass times gravitational feild strength
    w=mg
  • the volume of a small irregular object if its sinks in water is measured by adding it to a measuring cylinder with water. then look at the water level before and after and subtract to get the volume
  • the volume of a large irregular object if it sinks is measured by using a displacement can or eureka can and a measuring cylinder. fill them to the brim after adding the object some water will overflow into the measuring cylinder.
  • the volume of a small irregular object if it floats use a sinker to help the object sink and subtract the initial and final volume of water in the measuring cylinder.
  • speed is defined as the distance travelled per unit time
    speed= distance over time
    speed is a scaler quantity
    unit: m/s
  • precautions for test for volume
    parallax error: has to be measured at eye level
    splashing of water: use string
  • velocity is the speed in a given direction. It is defined as the rate of change of displacement.
    velocity is a vector quantity
    velocity = displacement over time
    unit: m/s
  • average speed= total distance over total time
  • acceleration is defined as the rate of change of velocity with time
    acceleration= final velocity - initial velocity over time
    a= v-u/t
    unit: m/s^2
  • when an object is falling freely near the surface of the earth its acceleration is constant and is approximately equal to 10m/s^2
  • gradient of a distance time graph gives you speed
  • area of a speed time graph gives you distance
  • the gradient of a velocity time graph gives us acceleration
  • distance travelled by an object moving at constant speed is directly proportional to the time taken.
  • speed is always positive or zero but velocity can be negative if it's going backwards
  • the sum of more than one force is called resultant force
  • the resultant force is calculated by working out the difference in opposing forces
  • force= mass times acceleration
    f=ma
    f= m(v-u)/t
    unit: newton
  • measurement errors:
    random error: cause by anomaly when you repeat the result
    systematic error: for example reaction time can cause systematic error
  • the spring constant, k, is defined as the force per unit extension.
    force= spring constant times extension
    f=kx
    unit: N/m
    for a linear load-extension graph, the spring constant stays the same. spring constant= gradient
    on a load extension graph, the limit of proportionality is the point at which the graph is no longer linear (straight)
  • extention, x = final minus initial length
    • elastic limit or limit of proportionality is the point at which hooke's law is no longer obeyed.
    • the material gets permanently deformed or is broken after this point
  • the centripetal force is the force that enables an object to move in a circle
  • the moment of a force is a measure of its turning effect. It is the turning effect of a force acting on an object
  • moment= force times perpendicular distance from pivot
    unit: Nm
  • at equilibrium the sum of clockwise moments= sum of anticlockwise movements
  • an object is in equilibrium when there is no resultant force and no resultant moment on the object
  • the center of gravity is the point where the object's weight seems to act
  • a body is stable as long its centre of gravity remains vertically above its base. if this is not the case, the body will topple
  • conditions for stability:
    • wide base
    • lower its center of gravity
  • momentum= mass times velocity
    p=mv
    unit: kgm/s
  • in an elastic collision both momentum and kinetic energy and conserved
  • in an inelastic collision, only momentum is conserved. energy can be transferred to other forms such as thermal energy and sound energy causing a decr. in kinetic energy after the collision
  • kinetic energy not conserved:
    total kinetic energy before collision ≠ total kinetic energy after collision
  • kinetic energy= 1/2 x mass x velocity squared
    k.e= 1/2mv^2
  • conservation of momentum:
    m1u1+ m2u2= m1v1+ m2v2
    total momentum before collision= total momentum after collision
  • conservation of kinetic energy:
    1/2 m1u1^2 + 1/2 m2u2^2 = 1/2m1v1^2 + 1/2m2v2^2