Kungfu

Cards (34)

  • 3 possible reasons why a person might practice martial arts
    1. Self-defense/combat (military, police, security, civilian)
    2. Athletic performance (health/fitness, entertainment/art)
    3. Competition (sport)
  • Goal of the Ving Tsun System
    Simple
    Direct
    Effective
  • To generate more force and subsequently more power in a strike such as a punch, one must:
    1. maximize the use of their mass behind the punch.
    2. increase the rate of change in the velocity of the strike ie, move faster
  • How to generate force? Mass:
    Timing the landing of your hit in a way that the entire body weight and push off the ground is aligned into the strike.  Much like a pole arm planted into the ground to impale a charging horse.
  • How to generate force? Acceleration
    • Achieved through dynamic relaxation and contraction of muscles
    • Requires optimal starting position
    • Emphasizes focused and direct movement
    • Essential for exploding out of starting blocks
  • The Ving Tsun Conceptual Framework
    1. Simplicity
    2. Straight-line theory
    3. Center-line theory
    4. Economy Principle:
    5. 6  physical attributes
  • Framework: Simplicity
    1. Combatant's best interest: End confrontation quickly due to high risk and stakes
    2. Importance of efficiency and effectiveness
    3. Adoption of simplest and most direct method
    4. Fewer moving parts reduce likelihood of malfunction
    5. Simplified response aids learning and recall, forming habits
  • Framework: Straightline Theory
    • Fact: Shortest distance between 2 points is a straight line
    • Straight-line techniques align with economy principle of movement, energy, and time
    • Most direct path (attack line) from your longitudinal axis to opponent's
  • Framework: Centerline Theory
    • Center line: Perpendicular from sternum along sagittal plane
    • Splits body into two equal halves
    • Hands positioned to protect the center line
  • Framework: Centerline Theory
    Centerline Facing:
    • Refers to facing or directing your centerline towards opponent
    • Guard maintained between you and opponent
    • Advantages:
    • Equi-distance hands on midline for efficiency
    • Best biomechanical leverage with hands in front for effectiveness
    • Protects back by keeping it away from opponent
    • Indexes hands for consistent aiming and faster response time
  • Economy Principle
    • Save Movement
    • Save Time
    • Save Energy
  • Mouvement
    • Shortest distance between 2 points is a straight line
    • Direct path saves time and energy
    • Move with directness and simplicity
  • Saving Time
    • Saving time linked to minimizing movement and being direct
    • Efficiency desired for quick conflict resolution
    • Faster movement correlates with more power
  • Saving Energy
    • Energy efficiency: Use minimum energy for maximum benefit
    • Conservation important due to unknown conflict duration
    • Wasted movement wastes time and energy
    • Seek most efficient and effective conflict resolution
  • Attributes of a Fighter
    •Balance
    •Relaxation
    •Co-ordination
    •Orientation
    •Timing
    •Sensitivity
  • 3 elements of stability
    • Wide base of support
    • Center of gravity over base of support
    • Lowered center of gravity
    • Standing Position:
    • Feet shoulder-width apart
    • Knees bent naturally
    • Body upright and relaxed
  • Relaxation (Attributes of a fighter)
    • Dynamic contraction and relaxation of muscles required
    • Contracted muscle impedes movement; antagonistic muscles hinder prime movers
    • Relaxed muscle: Neither contracted nor stretched, optimal length
    • Relaxed muscle enables faster movement, conserves energy, enhances stability
    • Relaxation of mind enhances coordination, clear thinking, and quick action
  • Coordination (Attributes of a fighter)
    • Links to balance: Ensures feet remain shoulder-width apart, knees bent, etc.
    • Requires body to move in coordination with itself during punching, kicking, stepping, etc.
    • Involves arms, legs, and body moving independently, engaging certain muscles while relaxing others
    • Coordination with another body in motion (opponent) crucial, discussed further in orientation and timing
  • Orientation (Attributes of Fighter)
    • Relationship of distance and position relative to opponent
    • Ideal position: Behind opponent where they are least able to protect themselves
    • Fighter with greater sense of fighting distance and timing tends to be more successful
    • Controlling fighting space leads to domination
    • Sun Tzu: "Attack from a strong position to weaker position
  • Timing
    • Moment when 2 or more things meet
    • Relates to coordination: Punch extends as front foot connects to floor
    • Also relates to opponent: Punch hits their face as they are moving
    • Fighter with better timing (and distance) has better chance of success
  • Sensitivity (Attributes of a fighter)
    • Ability to habitually process visual and tactile information and produce specific responses to stimuli
    • Examples:
    • Hands shoot forward to hit opponent when disengaged
    • Recognition of loss of balance or proper distancing when pushed, followed by compensatory step back
  • 4 Stages of Competency
    1.Unconscious incompetence (ignorance)
    2.Conscious incompetence (learning)
    3.Conscious Competence (consolidation)
    4.Unconscious competence (mastery/expertise)
  • Unconscious incompetence (UI)- 4 stages of incompetence
    •“you don’t know that you don’t know”
    confidence> skill
  • Conscious incompetence - 4 stages of incompetence
    •You know that you don’t know”
    level where most people quit
  • Conscious Competence (CC)- 4 stages of incompetence
    •“You know that you know”

    •Working towards expertise or mastery through repetition (deliberate practice)•Conditioning the body and mind’s response to make the skill habitual
  • Unconscious competence (UC)- 4SOI
    •You don’t know that you know”
    your new skills become habits
    •The 10 000 hour or 10 year rule states: one is considered an expert when that have achieved this number (~10 years of 3 hours/day).
  • SMART goal setting
    Specific
    Measurable
    Attainable
    Relevant
    Time bound
  • 3 vitals of the body
    Groin
    Solar plexus
    Jugular vein and carotid artery
  • Offensive tools in combat
    1. •Legs: Feet, shins, and knees for kicking and stomping
    2. •Arms: punching, palms, finger pokes, forearms, elbows, chops, hammers, slaps, forearms, gouging, etc
    3. •Others: head-butt, shoulder check and hip check, biting, grabbing, pinching,
    4. •Standing Grappling: Take-downs ( sweeps & throws), joint locks and chokes
    5. •Ground Grappling: pins, joint locks and chokes
  • Fighting Ranges control of space and initiative
    1. Free moving: orientation (distance and angulation)
    2. Interception: blocking/parrying, clinch, checking/trapping, grappling (grabbing), etc.
    3. Ground fighting: grappling (pins, locks, and chokes) and striking
  • Free moving (Fighting Ranges)
    • Distancing and Angulation: Used for attack and defense
    • Allows combatant to:
    • Move freely to close distance for strike
    • Back away to evade attack or move out of opponent's range
    • "Dance like a butterfly and sting like a bee," Muhammad Ali
    • Footwork and body movement are significant assets
  • Interception (Fighting Ranges)
    • Contact with Opponent:
    • Intent to control position: Disrupting line of attack or opponent's position/balance
    • Wide variety of possibilities:
    • Block/parry
    • Check/trapping
    • Clinch
    • Grab (grappling)
    • Push/pull
    • Sweeps
    • Throws/takedowns
    • Joint locks
    • Chokes, etc.
    • Both combatants within range to strike each other equally
    • Typically involve blocks and counters or grappling to enter next range
  • Ground Fighting (fighting ranges)
    • Fighting on the ground using joint locks, chokes, or strikes
    • Top position advantage: Can bear weight on opponent and has striking advantage
    • Attacks possible from both bottom and top positions, but emphasis on gaining superior top position
    • Legs and head used to help control opponent while hands freed up
  • What every fighter needs:
    1. Confidence (Courage)
    2. Power (knockout power)
    3. Skill (technical abililty)

    •Practicing the skills develops your knockout power. With that power, it gives you confidence.