skill acquisition

Cards (104)

  • A aesthetically pleasing
    C consistent
    E efficient
    F fluent
    A accurate
    C controlled
    E economical
  • open skills- performed in a unpredictable environment
  • closed- performed in a predictable environment
  • gross- uses large muscle groups
  • fine- uses smaller muscle groups
  • self paced- performer controls the start and speed of the skill
  • externally paced skill- performer has no control over the start and the speed of the skill
  • simple skill- requires few decisions when being performed
  • complex- requires lots of decision making when being performed
  • discrete- clear beginning and end
  • serial- contains several discrete skills in order to make a more integrated movement
  • continuous- no clear beginning or end
  • low organised- easily broken down into parts
  • high organised- not easily broken down into parts
  • positive transfer- the learning of one skill helps the learning of another
  • negative transfer- the learning of one skill hinders the learning of another
  • zero transfer- the learning of one skill has no affect on the learning of another
  • bilateral transfer- the learning of one skill is passed across the body from limb to limb
  • ensuring positive transfer
    • realistic training
    • realistic representation of the game
    • slow planned progress
    • reward correct adaptation of positive transfer
  • whole practice- skills taught in one movement, not broken down
  • advantages of whole practice
    • fluent
    • more realistic
    • effective with large groups
    • time efficient
  • disadvantages of whole practice
    • beginners don't know how it should feel
    • performers may feel fatigued
    • information may be overwhelming
    • weaknesses can't be isolated
  • whole part whole practice- skills taught in one movement, then broken down into parts to work on faults and then they are rebuilt back into the whole movement
  • advantages of whole part whole practice
    • breaks down into sub routines
    • isolates weaknesses
    • controls danger
    • fluency maintained when skills built in
  • disadvantages of whole part whole practice
    • disrupts fluency
    • time consuming
    • if the sub routine is wrong, when built back in it can affect the whole routine
  • progressive part practice- practicing the first part of the skill then adding parts gradually
  • advantages of progressive part practice
    • each sub routine must be learnt before moving on
    • small stages of learning increase motivation
    • reduces fatigue as there is rest between sub routines
    • controls danger
  • disadvantages of progressive part practice
    • time consuming
    • loss of fluidity
    • if one part is wrong it will affect the rest of the skill
  • factors determining what method to use
    • ability level
    • complexity of the skill
    • group size
    • equipment/ facilities available
    • time frame
    • danger levels
    • if the skill can be broken down
    • fluidity of the skill
  • massed practice- no rest intervals
  • advantages of massed practice
    • promotes fitness
    • skill becomes habitual
  • disadvantages of massed practice
    • easily fatigue
    • high demand causes decrease in motivation
  • distributed practice- rest intervals
  • advantages of distributed practice
    • releases pressure
    • allows recovery
    • controls danger
  • disadvantages of distributed practice
    • time consuming
    • danger of incorrect technique after rest
  • varied practice- changing the practice type and the practice drills
  • advantages of varied practice
    • skills can be adapted to the changing environment
    • change can decrease boredom
    • helps to build subroutines
  • disadvantages of varied practice
    • time consuming
    • risk of fatigue
    • information overload
  • mental practice- going over the skill mentally, without actually producing the movement
  • external mental practice- forming an image of yourself doing the skill